BunnyFooFooV5s by :[lol]:Mhor,
based on EavySpawnProtect including Modifications
previously made by [FBI]DarkDruid and a nifty little modification
recently instituted by {mSn}Sliver.
Finally, after feedback from users of the Foo... we've now got some very cool features to offer in what we hope to be the Final Revision of BunnyFooFoo, version 5s.
Whats new?
Basically, it's got all the best stuff FooFoo ever had but now it has
completely configurable sounds. No more breaking out the code,
modifyng sound references and recompling.
Simply find the sounds YOU want in FooFoo and add them to FooFoo's .ini file.
If you desire, you can even make your OWN sound files in UED, add them to your serverpackages,
and tell FooFoo to use them.
Release history:
The first BunnyFooFoo
capitalized on the already great 'FBIProtectBonus'
(Eavy spawn protect with
players that go 'BOOM' and on screen messages) by making penalties and
bonuses configurable as well as adding additional penalties and bonuses. V1 also
instituted a timer
that starts when certian spawn infractions are made and end after a configurable
amount of time.
BunnyFooFooV2 added a
SpawnSound to the spawning player to remind them that they are spawning, and to
remind those close enough to hear ( a six footstep radius ) as well. This
prevents the spawning player
from sneaking right up onto some unsuspecting player (spawnkillng = BAD ). V2
also added the beloved
GuitarRiff headshot sound to enrich the headshot experience.
BunnyFooFooV3 added the ability for headshot bonuses recieved to affect
TeamScore.
V3 also added the ability to disable the SpawnSound ( but leave it on :D )
BunnyFooFooV3 added multiple headshot sounds, any of which can be chosen as the
only sound or used
randomly.
Thanks to {mSn}Sliver for the great idea :D
BunnyFooFooV4s added configurable
penalties for shooting at players
WHILE spawned. In previous versions, one would simply explode if this infraction were made.
HOWEVER, as this was a complete rewrite, a few extras from the earlier FooFoo's were missing.
*****
installation:
1)Open your servers .ini file (usually Unrealtournament.ini) and add
ServerPackages=BFFSound (DON'T add BunnyFooFooV5s to the server packages, it's a
serverside mutator)
under the [Engine.GameEngine] section.
(careful...no spaces before or after 'BFFSound')
2)Add 'BunnyFooFooV5s.BunnyFooFoo' to startup commandline paramaters
-or-
Choose the 'BunnyFooFooV5s' mutator from the
mutator section of your webadmin.
*****
Please refer to the
'explanations' file in the zip for detailed info on settings.
Enjoy ;D