[BunnyFooFooV5s.BunnyFooFoo]
// section containing main
foofoo options
bSndInterrupt=True
// FooFoo can interrupt all
other sounds if you like
bTranslucentSpawn=True
//player partially visible while spawning
bFat=True
//player changes to fat / skinny while spawning = True/False
Glow=20 //player
glow ammount while spawning
Fat=20 //Fat /
Skinny value
bHeadshotBonus=True
HeadshotSound=-1 //Random =
-1 Specify 0 through 9 for same sound every time
HeadshotFrag=1 //how
many frags to award per headshot
HeadshotHealth=20 //how
much health to award per headshot
HeadshotAmmo=8 //how
much ammo to award per headshot
HeadshotDeath=0 //look
in the forum for this info.. i'll update the zip soon (mhor, what the heck does
this do?)
bNoTeamMomentum=True
//can you push your own teammate by firing at him = True/False
bTeamScoring=True
//Headshots count in the teamscore (YAY!)
MinProtectTime=10 //how
long you remain protected if you move while spawning
MaxProtectTime=120
//how long you remain protected if you do not move while spawning
SpawnStartMsg=YOU ARE PROTECTED
//message displayed when spawn protection begins
SpawnEndMsg=SPAWN PROTECTION OVER
//message displayed when spawn
protection ends
SameTeamMsg=SAME TEAM!
//message displayed if you shoot a teammate
HeadshotMsg=YOU GOT A HEADSHOT!!
//message displayed when you get a
headshot
[BunnyFooFooV5s.ShootingSpawner]
//section listing
penalties for shooting at spawners
PenaltyTime=10 //how
long your penalty time lasts
Health=15
//health lost when health shot is reached
HealthShot=4 //the shot
at which, during penalty time, you begin losing health
Ammo=1 //ammo lost when
ammo shot is reached
AmmoShot=2 //the shot
at which, during penalty time, you begin losing ammo
Frag=1 //Frags lost when
Fragshot is reached
FragShot=100 //the shot
at which, during penalty time, you start losing frags (here it is
set high, so as not to take effect)
Death=1 //deaths gained
when death shot is reached
DeathShot=100 //the
shot at which, during penalty time, you gain a death (here it is set high,
so as not to take effect)
InstantDeathShot=100
//the shot at which, during penalty time, you simply die (here it is set
high, so as not to take effect)
SpawnMsg=DO NOT SHOOT SPAWNERS!
[BunnyFooFooV5s.ShootingWhileSpawning]
//same as previous section, but the
penalties are applied
PenaltyTime=10
//when you shoot WHILE
spawning
Health=20
HealthShot=3
Ammo=6
AmmoShot=3
Frag=1
FragShot=100
Death=1
DeathShot=100
InstantDeathShot=100
SpawnMsg=DO NOT SHOOT WHILE SPAWNING!
[BunnyFooFooV5s.BFFMedia]
//section refering to sounds
that you'd like FooFoo to play
//Specify up to 10 sounds per
event, only headshot sound can be random
ValidHit[0]=UnrealI.GelHit
//hit another player
SpawnSound=BFFSound.Spawn1 //sound looped for duration of spawn
SpawnStart[0]=UnrealShare.pray1n
//sound[s] played at start of
spawn
SpawnStart[1]=UnrealShare.Beep
SpawnEnd[0]=UMenu.BigSelect
//sound[s] played at end of spawn
SpawnEnd[1]=UnrealShare.Beep
HeadShot[0]=Botpack.CaptureSound
//sound[s] played when
headshot is achieved
HeadShot[1]=UnrealShare.TazerFire
HeadShot[2]=BotPack.UTSuperHeal
HeadShot[3]=BotPack.Expl0
SameTeam[0]=UnrealShare.pstlhit1br //sound played when you shoot a member of your team
SpawnerShooterInit[0]=UnrealShare.BreakGlass
//sound[s] played to signify start
of penalty time for spawner shooting
SpawnerShooterInit[1]=UnrealShare.BarrelMove
SpawnerShooterSubs[0]=UnrealShare.BarrelMove
//subsequent sounds played
for shots taken by spawner during penalty time
SpawnerShooterDie[0]=UnrealShare.yell1sl
//sound[s] played when rule breaking
spawner finally dies :D
SpawnShooterInit[0]=UnrealShare.BreakGlass
//all same as above.. but for
an already spawned player shooting at spawners
SpawnShooterInit[1]=UnrealShare.BarrelMove
SpawnShooterSubs[0]=UnrealShare.BarrelMove
SpawnShooterDie[0]=UnrealShare.yell1sl