BunnyFooFooV5s by :[lol]:Mhor,

 based on EavySpawnProtect including Modifications

 previously made by [FBI]DarkDruid and a nifty little modification

 recently instituted by {mSn}Sliver.

 

                               DOWNLOAD HERE

 

 

Finally, after feedback from users of the Foo... we've now got some very cool features to offer in what we hope to be the Final Revision of BunnyFooFoo, version 5s.

 

Whats new?

 

Basically, it's got all the best stuff FooFoo ever had but now it has

completely configurable sounds. No more breaking out the code,

modifyng sound references  and recompling.

Simply find the sounds YOU want in FooFoo and add them to FooFoo's  .ini file.

If you desire, you can even make your OWN sound files in UED, add them to your serverpackages,

and tell FooFoo to use them.

 

installation

 

Release history:

The first BunnyFooFoo capitalized on the already great 'FBIProtectBonus'

(Eavy spawn protect with players that go 'BOOM' and on screen messages) by making penalties and
bonuses configurable as well as adding additional penalties and bonuses. V1 also instituted a timer
that starts when certian spawn infractions are made and end after a configurable amount of time.


BunnyFooFooV2 added a SpawnSound to the spawning player to remind them that they are spawning, and to
remind those close enough to hear ( a six footstep radius ) as well. This prevents the spawning player
from sneaking right up onto some unsuspecting player (spawnkillng = BAD ). V2 also added the beloved
GuitarRiff headshot sound to enrich the headshot experience.

BunnyFooFooV3 added the ability for headshot bonuses recieved to affect TeamScore.
V3 also added the ability to disable the SpawnSound ( but leave it on :D )

BunnyFooFooV3 added multiple headshot sounds, any of which can be chosen as the only sound or used
randomly.
Thanks to {mSn}Sliver for the great idea :D


BunnyFooFooV4s added configurable penalties for shooting at players

WHILE spawned. In previous versions, one would simply explode if this infraction were made.

HOWEVER, as this was a complete rewrite, a few extras from the earlier FooFoo's were missing.

 




*****
installation:

1)Open your servers .ini file (usually Unrealtournament.ini) and add

 

ServerPackages=BFFSound  (DON'T add BunnyFooFooV5s to the server packages, it's a

serverside mutator)
under the [Engine.GameEngine] section.
(careful...no spaces before or after 'BFFSound')


2)Add 'BunnyFooFooV5s.BunnyFooFoo' to startup commandline paramaters
 

                              -or-

 

Choose the 'BunnyFooFooV5s' mutator from the mutator section of your webadmin.


*****


Please refer to the 'explanations'  file in the zip for detailed info on settings.

Enjoy ;D