[BunnyFooFooV5s.BunnyFooFoo]  // section containing main foofoo options
bSndInterrupt=True    // FooFoo can interrupt all other sounds if you like
bTranslucentSpawn=True 
//player partially visible while spawning
bFat=True  
//player changes to fat / skinny while spawning = True/False
Glow=20  
//player glow ammount while spawning
Fat=20  
//Fat / Skinny value
bHeadshotBonus=True 
HeadshotSound=-1
//Random = -1    Specify 0 through 9 for same sound every time
HeadshotFrag=1
  //how many frags to award per headshot
HeadshotHealth=20 
//how much health to award per headshot
HeadshotAmmo=8 
//how much ammo to award per headshot
HeadshotDeath=0 
//look in the forum for this info.. i'll update the zip soon (mhor, what the heck does this do?)
bNoTeamMomentum=True 
//can you push your own teammate by firing at him = True/False
bTeamScoring=True 
//Headshots count in the teamscore (YAY!)
MinProtectTime=10 
//how long you remain protected if you move while spawning
MaxProtectTime=120 
//how long you remain protected if you do not move while spawning
SpawnStartMsg=YOU ARE PROTECTED
//message displayed when spawn protection begins
SpawnEndMsg=SPAWN PROTECTION OVER 
//message displayed when spawn protection ends
SameTeamMsg=SAME TEAM! 
//message displayed if you shoot a teammate
HeadshotMsg=YOU GOT A HEADSHOT!! 
//message displayed when you get a headshot

[BunnyFooFooV5s.ShootingSpawner] //section listing penalties for shooting at spawners
PenaltyTime=10 
//how long your penalty time lasts
Health=15  
//health lost when health shot is reached
HealthShot=4 
//the shot at which, during penalty time, you begin losing health
Ammo=1 
//ammo lost when ammo shot is reached
AmmoShot=2 
//the shot at which, during penalty time, you begin losing ammo
Frag=1
//Frags lost when Fragshot is reached
FragShot=100 
//the shot at which, during penalty time,  you start losing frags  (here it is set high, so as not to take effect)
Death=1 
//deaths gained when death shot is reached
DeathShot=100 
//the shot at which, during penalty time, you gain a death  (here it is set high, so as not to take effect)
InstantDeathShot=100 
//the shot at which, during penalty time, you simply die  (here it is set high, so as not to take effect)
SpawnMsg=DO NOT SHOOT SPAWNERS!

[BunnyFooFooV5s.ShootingWhileSpawning] //same as previous section, but the penalties are applied
PenaltyTime=10                                                              
//when you shoot WHILE spawning 
Health=20
HealthShot=3
Ammo=6
AmmoShot=3
Frag=1
FragShot=100
Death=1
DeathShot=100
InstantDeathShot=100
SpawnMsg=DO NOT SHOOT WHILE SPAWNING!

[BunnyFooFooV5s.BFFMedia] //section refering to sounds that you'd like FooFoo to play
                                                          
//Specify up to 10 sounds per event, only headshot sound can be random

ValidHit[0]=UnrealI.GelHit  //hit another player          
 

SpawnSound=BFFSound.Spawn1  //sound looped for duration of spawn

 

SpawnStart[0]=UnrealShare.pray1n //sound[s] played at start of spawn
SpawnStart[1]=UnrealShare.Beep

SpawnEnd[0]=UMenu.BigSelect 
//sound[s] played at end of spawn
SpawnEnd[1]=UnrealShare.Beep
 

HeadShot[0]=Botpack.CaptureSound    //sound[s] played when headshot is achieved
HeadShot[1]=UnrealShare.TazerFire 
HeadShot[2]=BotPack.UTSuperHeal 

HeadShot[3]=BotPack.Expl0
 

SameTeam[0]=UnrealShare.pstlhit1br  //sound played when you shoot a member of your team


SpawnerShooterInit[0]=UnrealShare.BreakGlass 
//sound[s] played to signify start of penalty time for spawner shooting
SpawnerShooterInit[1]=UnrealShare.BarrelMove

SpawnerShooterSubs[0]=UnrealShare.BarrelMove  //subsequent sounds played for shots taken by spawner during penalty time
SpawnerShooterDie[0]=UnrealShare.yell1sl 
//sound[s] played when rule breaking spawner finally dies :D
 

SpawnShooterInit[0]=UnrealShare.BreakGlass  //all same as above.. but for an already spawned player shooting at spawners
SpawnShooterInit[1]=UnrealShare.BarrelMove

SpawnShooterSubs[0]=UnrealShare.BarrelMove

SpawnShooterDie[0]=UnrealShare.yell1sl