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Real-Time Movie Studio (RTMS) version 1.1 is a tool for Unreal Tournament which allows people to make impressive cutscenes using the game engine. Features include:
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Requirements
Installation
Uninstallation
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The Basic Concepts
Planning the movie
Choosing a set for your movie
Starting RTMS
Original map
Custom map
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When the map has started
Using the main menu
Editing the properties of RTMS objects
Shortcut keys
Console commands
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A movie made with RTMS is basically a collection of objects organized in a hierarchy. The following picture describes the hierarchical structure of a movie: |
Below are the descriptions for the most important objects in RTMS. Most of the properties of objects are quite self-explanatory. 6.1 Act
6.2 Scene
6.3 Scene Events
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6.4 Camera
6.5 Camera Events
6.6 Hud Events
6.7 Locmarker
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6.8 Pawn
6.9 Pawn Events
6.10 Motion Sequence
6.11 Paths
6.12 Path Nodes
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7.1 Basics
7.2 Doing movement recording
7.3 Recorded keys
7.4 Recorded exec functions
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8.1 Using other mods
8.2 Using RTMS with StrikeForce 1.60
8.3 Activating RTMS movies from maps using triggers
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Once you have finished the movie, you have a couple of ways to publish it. I'll list three ways to publish your movie, depending on the size of your movie and the number self-made packages you have used in your movie. For 95% of the cases, I suggest using the alternative #1 for publishing your movie. 1) A movie with just some acts and maybe some self-made sound/graphics packagesIf you haven't used many self-made sound/graphics packages (or no self-made packages at all), you should publish your movie simply by making a ZIP package which contains the following files in the following directories: - Save directory should contain all the final save game(s) of
your movie. Note that you don't have to add the maps you have used in the movies to the ZIP file as the save game files already sort of contain the map. Then just simply send the ZIP package to us and we'll add it to our site. If your ZIP file size is over 3 megs, you should contact us before sending it.
2) A bigger movie with multiple acts and many self-made sound/graphics packagesEasiest way to publish your movie is to simply distribute the movie files using the UMOD file. UMOD is a special UnrealTournament installation file which everyone owning the UT can create. The benefits of this publishing method are that the movie image quality will be as good as the UT graphics settings on the computer running the movie and the download size is considerably smaller than in option 1. However, if you distribute your movie this way, only people owning a copy of UnrealTournament are able to watch your movie. Here are detailed intructions how to make an UMOD file. Step 1. Renaming Final Save Game FilesStep 2. Taking Backups Step 3. Making a file list
Step 5. Creating the umod file Step 6. Testing the umod file
As a final note you can make an .avi or some other video format file of the movie if you have the proper equipment. This means that you have to capture the movie somehow to video and then digitize it back to your PC. You need a video card with video in/out and some special programs to be able to do this. The benefit of this publishing method is that everyone can watch your movie. On the downside the size of the movie file (avi, mpeg, etc) is going to be very big if you use a good enough image quality in your movie. |
Release notes* Important: If you are outside world geometry in ghost mode and go to walk mode, the editorplayer will die and there is no way to get back to editing mode. So, when you go from ghost mode to walk mode, be SURE that you are inside the world geometry. * Sometimes the mouse cursor stays on the screen after a window has been closed and the control should have been returned to the player movement. To get away from this situation, simply press the escape key. * Activating the console when an RTMS window is shown on the screen sometimes leaves extra windows on screen. To get away from this situation, press Esc button so many time that the normal UT desktop is shown. Then close any extra windows on the screen from the Cancel buttons or the cross symbols. Then press Esc to return to your editing movie. * The zoom in the Sniper rifle and the Altfire mode in the Redeemer do not work in movement recording. * Movies made with different versions of RTMS will not be compatible with each other. This means that you can't edit cutscenes made with RTMS 1.1 using some other version of RTMS. However, you can have two different versions of RTMS installed on the same UT without any known problems. Version history1.1 - Added support for walk to motion capturing 1.0 Initial release |
Here are a couple of useful links to UT & RTMS resources www.planetunreal.com/reactor4, that's us, the developers of RTMS www.planetunreal.com/reactor4/rtms, our RTMS page containing tutorials, forums, etc. unreal.epicgames.com, contains important documents about UT www.planetunreal.com, UT stuff & lots of mods www.utskins.com, source for skins & models www.fileplanet.com and www.fileleech.com, all kinds of UT files www.3dfilmmaker.com, news related to movie making using 3D software www.machinima.com, info about making movies with game engines |
RTMS is made by Tuomo 'Tuco' Korva, lead designer of the Reactor 4 mod team. Thanks to Heikki, Lado, Marja, [UTU] Terminator, Lady Flubb / Uglycat,
|Condiment King|, LL-Hell, Danra, Syd, Daryl, MobleFett, Benji-99, the
beta testing team for their efforts, Epic for the great engine, PlanetUnreal
and all the Reactor 4 supporters! July 9th, 2001 If you want to use Real-Time Movie Studio in anything (CD-ROM Mod/Mutator packs, Feature of the Week, TV Spot.etc..), please email us. |