MapScale
 


The idea for MapScale came after someone had posted a question to the newsgroup alt.games.unreal.ed where he asked if it is possible to scale a whole map. Since there was no tool for this purpose at that moment, I decided to write a program that would let the user do this.

The program uses data contained in .t3d files (Unreal Text) and converts them so that the map is scaled up or down.

Furthermore, you can specify different scale factors on each axis. That makes it possible to scale a map in its height only for example.

Moreover, you can choose if the LightRadius of Light actors and the CollisionRadius or CollisionHeight of all Actors should be scaled accordingly. This avoids that the map is too dark or too bright after the conversion and ensures that the Trigger radii relations stay the same.

The conversion process is divided into five simple steps:

 
 
 
Step 1
Export of the Map,
Input and output filename,
scale factor


MapScale Options

In this dialog, you are told how to export the map you want to scale.
After you have done that, you have to fill in the Input Filename and (optional) an Output Filename. The input filename is the name of the .t3d file you have exported from within UnrealEd. If you specify an output filename, the result of the conversion is saved in that file.
Finally, you have to enter the scale factor. You can choose to use a different factor on each axis.

 
 
 
Step 2
LightRadius,
CollisionRadius,
CollisionHeight


Advanced Options

Here you can specify if the LightRadius of Light actors or the CollisionRadius or the CollisionHeight of any actor sould be scaled, too.

Note: I suggest applying this utility before adding other Actors to the map.

 
 
 
Step 3
Summary


Ready to Go!

This page shows a summary of all the data entered in the previous pages. You have to confirm these options to proceed.

 
 
 
Step 4
Conversion of the Map


Summary & Conversion Progress

This page shows the conversion progress. You can interrupt the conversion process at any time if you want.

You will find the same summary that you have seen on the previous page again on the top of this page.

 
 
 
Step 5
Import into UnrealEd


Conversion Completed!

This page tells you how to reimport the converted file into UnrealEd. There are also some other important things mentioned.

 
 
Vote

Download
 
     

 

[Home] [Unreal Maps] [UT Maps] [Unreal Classes] [Unreal Tools] [Unreal Links]

Copyright © 2002 by Sidewinder