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MapScale | |||
The program uses data contained in .t3d files (Unreal Text) and converts them so that the map is scaled up or down. Furthermore, you can specify different scale factors on each axis. That makes it possible to scale a map in its height only for example. Moreover, you can choose if the LightRadius of Light actors and the CollisionRadius or CollisionHeight of all Actors should be scaled accordingly. This avoids that the map is too dark or too bright after the conversion and ensures that the Trigger radii relations stay the same. The conversion process is divided into five simple steps: |
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![]() Step 1 Export of the Map, Input and output filename, scale factor |
In this dialog,
you are told how to export the map you want to scale. |
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![]() Step 2 LightRadius, CollisionRadius, CollisionHeight |
Here you can specify if the LightRadius of Light actors or the CollisionRadius or the CollisionHeight of any actor sould be scaled, too. Note: I suggest applying this utility before adding other Actors to the map. |
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![]() Step 3 Summary |
This page shows a summary of all the data entered in the previous pages. You have to confirm these options to proceed. |
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![]() Step 4 Conversion of the Map |
This page shows the conversion progress. You can interrupt the conversion process at any time if you want. You will find the same summary that you have seen on the previous page again on the top of this page. |
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![]() Step 5 Import into UnrealEd |
This page tells you how to reimport the converted file into UnrealEd. There are also some other important things mentioned. |
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