Class VehEngBlackSmoke extends UT_SpriteSmokePuff;

#exec obj load file=..\Textures\USmoke.utx package=USmoke

defaultproperties
{
	RisingRate=200.000000
	ScaleGlow=1.000000
	DrawScale=1.800000
	Style=STY_Modulated
	SSprites(0)=Texture'USmoke.blackcloud_a00'
	SSprites(1)=Texture'USmoke.BSmoke_a00'
	SSprites(2)=Texture'USmoke.blackcloud_a00'
	SSprites(3)=Texture'USmoke.BSmoke_a00'
	Texture=Texture'USmoke.blackcloud_a00'
}
