class TankMGMuz expands xTreadVehEffects;

var vector PrePivotRel;

simulated function PostBeginPlay()
{
	LoopAnim('Shoot');
}

simulated function Tick( float DeltaTime)
{
	if (Owner != None)
		PrePivot = PrePivotRel >> Owner.Rotation;
}

defaultproperties
{
	Skin=None
	LightType=LT_Steady
	LightBrightness=128
	LightHue=28
	LightSaturation=32
	LightEffect=LE_NonIncidence
	LightRadius=6
	Texture=Texture'Botpack.Skins.Muzzy'
	DrawScale=0.100000
	LifeSpan=0.000000
	RemoteRole=ROLE_SimulatedProxy
	bUnlit=True
	DrawType=DT_Mesh
	Mesh=LodMesh'Botpack.muzzEF3'
	bParticles=True
	Style=STY_Translucent
	Physics=PHYS_Trailer
	bTrailerSameRotation=True
	bTrailerPrePivot=True
	bNetTemporary=False
}