Class TankOver extends xTreadVehEffects;

var actor SlopedPart;

function Tick(float Delta)
{
	if (SlopedPart != None)
		PrePivot = SlopedPart.PrePivot;
		
	if (LifeSpan > 3.0)
		ScaleGlow = (4 - LifeSpan) * Default.ScaleGlow;
	else
		ScaleGlow = LifeSpan * Default.ScaleGlow / 3;
}

defaultproperties
{
	RemoteRole=ROLE_SimulatedProxy
	DrawType=DT_Mesh
	Physics=PHYS_Trailer
	bTrailerSameRotation=True
	bNetTemporary=True
	Style=STY_Translucent
	bUnlit=True
	LifeSpan=4.000000
	ScaleGlow=2.000000
	bAnimByOwner=True
}
