class ShraliSpirR expands KrahtFXSpirR;

#exec TEXTURE IMPORT NAME=SpiralBurstMir FILE=EFFECTS\SpiralBurstMir.bmp GROUP=Effects LODSET=2

defaultproperties
{
	Mesh=KrahtFXSpirR
	MultiSkins(1)=SpiralBurstMir
	ScaleGlow=2.000000
	DrawScale=25.000000
	LifeSpan=0.750000
	RotRate=2.000000
}