class JTDXPlasmaExpl expands UT_FlameExplosion;

#exec AUDIO IMPORT NAME="JTDXLPlasmaHit" FILE=SOUNDS\JTDXLPlasmaHit.wav GROUP="Plasma"
#exec OBJ LOAD FILE=Textures\HPlasma.utx PACKAGE=XWheelVeh.PlasmaExpl

defaultproperties
{
	EffectSound1=JTDXLPlasmaHit
	Texture=Texture'XWheelVeh.PlasmaExpl.HeavyPlasmExpl01'
	LightBrightness=40
	LightHue=0
	LightSaturation=0
	SpriteProjForward=47.500000
	DrawScale=1.000000
}
