class EnLnPartRedA expands EnLnPartics;

//Energy Line Particles mesh import
#exec MESH IMPORT MESH=EnLnPartRedA ANIVFILE=MODELS\EnLnPartics_a.3d DATAFILE=MODELS\EnLnPartics_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=EnLnPartRedA STRENGTH=0.5
#exec MESH ORIGIN MESH=EnLnPartRedA X=0 Y=0 Z=0


//Energy Line Particles animations
#exec MESH SEQUENCE MESH=EnLnPartRedA SEQ=All STARTFRAME=0 NUMFRAMES=15
#exec MESH SEQUENCE MESH=EnLnPartRedA SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=EnLnPartRedA SEQ=Impl00 STARTFRAME=0 NUMFRAMES=2 RATE=1.0	//Straight implode
#exec MESH SEQUENCE MESH=EnLnPartRedA SEQ=Expl00 STARTFRAME=1 NUMFRAMES=2 RATE=1.0	//Straight explode
#exec MESH SEQUENCE MESH=EnLnPartRedA SEQ=ImplP30 STARTFRAME=3 NUMFRAMES=2 RATE=1.0	//Positive spiral 30º implode
#exec MESH SEQUENCE MESH=EnLnPartRedA SEQ=ExplP30 STARTFRAME=4 NUMFRAMES=2 RATE=1.0	//Positive spiral 30º explode
#exec MESH SEQUENCE MESH=EnLnPartRedA SEQ=ImplN30 STARTFRAME=6 NUMFRAMES=2 RATE=1.0	//Negative spiral 30º implode
#exec MESH SEQUENCE MESH=EnLnPartRedA SEQ=ExplN30 STARTFRAME=7 NUMFRAMES=2 RATE=1.0	//Negative spiral 30º explode
#exec MESH SEQUENCE MESH=EnLnPartRedA SEQ=ImplP60 STARTFRAME=9 NUMFRAMES=2 RATE=1.0	//Positive spiral 60º implode
#exec MESH SEQUENCE MESH=EnLnPartRedA SEQ=ExplP60 STARTFRAME=10 NUMFRAMES=2 RATE=1.0	//Positive spiral 60º explode
#exec MESH SEQUENCE MESH=EnLnPartRedA SEQ=ImplN30 STARTFRAME=12 NUMFRAMES=2 RATE=1.0	//Negative spiral 60º implode
#exec MESH SEQUENCE MESH=EnLnPartRedA SEQ=ExplN30 STARTFRAME=13 NUMFRAMES=2 RATE=1.0	//Negative spiral 60º explode

//Energy Line Particles animation
#exec MESHMAP NEW MESHMAP=EnLnPartRedA MESH=EnLnPartRedA
#exec MESHMAP SCALE MESHMAP=EnLnPartRedA X=0.15 Y=0.1 Z=0.2


//Basic texture skinning
#exec TEXTURE IMPORT NAME=RedEnLn FILE=EFFECTS\RedEnLn.bmp GROUP=Effects LODSET=2

#exec MESHMAP SETTEXTURE MESHMAP=EnLnPartRedA NUM=1 TEXTURE=RedEnLn
#exec MESHMAP SETTEXTURE MESHMAP=EnLnPartRedA NUM=2 TEXTURE=RedEnLn
#exec MESHMAP SETTEXTURE MESHMAP=EnLnPartRedA NUM=3 TEXTURE=RedEnLn
#exec MESHMAP SETTEXTURE MESHMAP=EnLnPartRedA NUM=4 TEXTURE=RedEnLn
#exec MESHMAP SETTEXTURE MESHMAP=EnLnPartRedA NUM=5 TEXTURE=RedEnLn
#exec MESHMAP SETTEXTURE MESHMAP=EnLnPartRedA NUM=6 TEXTURE=RedEnLn


defaultproperties
{
	Mesh=EnLnPartRedA
	DrawScale=1.000000
	ScaleGlow=0.900000
	FXSpeed=100.000000
	ProgressiveFXSpeed=50.000000
	RollRate=16
	EffectStyle=0
	bExtInitialized=True
}
