class GenVehExploA expands UT_FlameExplosion;

#exec obj load file=..\Textures\UExplosionsSet01.utx package=UExplosionsSet01

simulated function PostBeginPlay()
{
	SetTimer(0.2,False);
	Super(AnimSpriteEffect).PostBeginPlay();
}

function Timer()
{
local GenVehExploB xs;
local vector vexpl;

	vexpl.X = FRand()*300 - 150;
	vexpl.Y = FRand()*300 - 150;
	vexpl.Z = FRand()*300 - 150;
	xs = Spawn(Class'GenVehExploB',,, Location + vexpl);
	xs.DrawScale = DrawScale * 1.15;
}

defaultproperties
{
	EffectSound1=None
	Texture=Texture'UExplosionsSet01.ExplE01'
	LightBrightness=0
	LightHue=0
	LightSaturation=0
	LightRadius=0
	DrawScale=1.000000
	LightType=LT_None
	ScaleGlow=2.500000
	SpriteProjForward=48.000000
}
