class JSDXPlasmaExpl expands SpriteYellowE;

#exec AUDIO IMPORT NAME="JSDXLPlasmaHit" FILE=SOUNDS\JSDXLPlasmaHit.wav GROUP="Plasma"

defaultproperties
{
	DrawScale=0.937500
	LightRadius=10
	EffectSound1=Sound'JSDXLPlasmaHit'
	Texture=Texture'UnrealShare.DispExpl.DISE_A00'
	Skin=Texture'UnrealShare.Effects.PalGreen'
}
