class ShraliShock expands xTreadVehEffects;

#exec MESH IMPORT MESH=ShraliShock ANIVFILE=MODELS\ShraliShock_a.3d DATAFILE=MODELS\ShraliShock_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=ShraliShock X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=ShraliShock SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=ShraliShock SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=ShraliShock MESH=ShraliShock
#exec MESHMAP SCALE MESHMAP=ShraliShock X=0.1 Y=0.1 Z=0.2

#exec TEXTURE IMPORT NAME=ShraliShockRing FILE=CORONAS\ShraliShockRing.bmp GROUP=Coronas FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=ShraliShock NUM=1 TEXTURE=ShraliShockRing


simulated function Tick( float DeltaTime)
{
	DrawScale = (Default.LifeSpan - LifeSpan) * Default.DrawScale / Default.LifeSpan;
	ScaleGlow = LifeSpan * Default.ScaleGlow / Default.LifeSpan;
}


defaultproperties
{
	DrawType=DT_Mesh
	Mesh=ShraliShock
	Style=STY_Translucent
	ScaleGlow=1.000000
	LifeSpan=0.650000
	DrawScale=56.250000
	RemoteRole=ROLE_SimulatedProxy
	bUnlit=True
}
