class ShraliEnergyDot expands xTreadVehEffects;

#exec TEXTURE IMPORT NAME=BrightRedDot FILE=Effects\BrightRedDot.bmp GROUP=Effects FLAGS=2

var vector PrePivotRel;

simulated function Tick( float DeltaTime)
{
	ScaleGlow = (Default.LifeSpan - LifeSpan) * Default.ScaleGlow / Default.LifeSpan;
	if (Owner != None)
		PrePivot = PrePivotRel >> Owner.Rotation;
}

defaultproperties
{
	Skin=None
	Texture=BrightRedDot
	DrawScale=0.435000
	ScaleGlow=2.000000
	LifeSpan=6.000000
	RemoteRole=ROLE_SimulatedProxy
	bUnlit=True
	DrawType=DT_Sprite
	Style=STY_Translucent
	SpriteProjForward=2.50000
	Physics=PHYS_Trailer
	bTrailerSameRotation=True
	bTrailerPrePivot=True
	bNetTemporary=False
	LightBrightness=80
	LightHue=0
	LightSaturation=0
	LightRadius=20
	LightType=LT_Steady
}