class LPlasmaFireFX expands xWheelVehEffects;

#exec TEXTURE IMPORT NAME=LPlasmaFireFX FILE=Effects\LPlasmaFireFX.bmp GROUP=Effects FLAGS=2

var vector PrePivotRel;

simulated function Tick( float DeltaTime)
{
	DrawScale = LifeSpan * Default.DrawScale / Default.LifeSpan;
	ScaleGlow = LifeSpan * Default.ScaleGlow / Default.LifeSpan;
	if (Owner != None)
		PrePivot = PrePivotRel >> Owner.Rotation;
}

defaultproperties
{
	Skin=None
	LightType=LT_None
	Texture=LPlasmaFireFX
	DrawScale=1.250000
	ScaleGlow=1.500000
	LifeSpan=0.400000
	RemoteRole=ROLE_SimulatedProxy
	bUnlit=True
	DrawType=DT_Sprite
	Style=STY_Translucent
	SpriteProjForward=10.00000
	Physics=PHYS_Trailer
	bTrailerSameRotation=True
	bTrailerPrePivot=True
	bNetTemporary=False
}