class HTankNK expands HoverCraftPhys;

//Mesh import
#exec MESH IMPORT MESH=HTankNK ANIVFILE=MODELS\HTankNK_a.3d DATAFILE=MODELS\HTankNK_d.3d X=0 Y=0 Z=0 UNMIRROR=1
#exec MESH LODPARAMS MESH=HTankNK STRENGTH=0.85
#exec MESH ORIGIN MESH=HTankNK X=0 Y=0 Z=0

//Mesh anim
#exec MESH SEQUENCE MESH=HTankNK SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=HTankNK SEQ=Still STARTFRAME=0 NUMFRAMES=1

//Mesh scale
#exec MESHMAP NEW MESHMAP=HTankNK MESH=HTankNK
#exec MESHMAP SCALE MESHMAP=HTankNK X=1.0 Y=1.0 Z=2.0

//Skinning
#exec TEXTURE IMPORT NAME=SkaarjTankBodySk01 FILE=SKINS\SkaarjTankBodySk01.bmp GROUP=Skins LODSET=2
#exec MESHMAP SETTEXTURE MESHMAP=HTankNK NUM=1 TEXTURE=SkaarjTankBodySk01

#exec TEXTURE IMPORT NAME=SkaarjTankBodySk02 FILE=SKINS\SkaarjTankBodySk02.bmp GROUP=Skins LODSET=2
#exec MESHMAP SETTEXTURE MESHMAP=HTankNK NUM=2 TEXTURE=SkaarjTankBodySk02

#exec TEXTURE IMPORT NAME=SkaarjTankBodySk03 FILE=SKINS\SkaarjTankBodySk03.bmp GROUP=Skins LODSET=2
#exec MESHMAP SETTEXTURE MESHMAP=HTankNK NUM=3 TEXTURE=SkaarjTankBodySk03

#exec MESHMAP SETTEXTURE MESHMAP=HTankNK NUM=4 TEXTURE=UnrealShare.Belt_fx.ShieldBelt.Greenshield

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=HTankNK
	StartSound=?
	EndSound=?
	EngineSound=?
	BehinViewViewOffset=(X=-312.000000,Z=150.000000)
	ExitOffSet=(Y=320.000000)
	Health=2800
	VehicleGravityScale=5.500000
	GroundPower=5.200000
	VehicleName="Hover Tank NK-260"
	MaxHoverSpeed=800.000000
	WAccelRate=320.000000
	SoundRadius=100
	SoundVolume=150
	CollisionRadius=192.000000
	CollisionHeight=88.000000
	Mass=8000.000000
	FrontWide=(X=224.000000,Y=120.000000,Z=0.000000)
	BackWide=(X=-112.000000,Y=72.000000,Z=0.000000)
	bEngDynSndPitch=True
	MinEngPitch=24
	MaxEngPitch=80
	bHoveringPhys=True
	VehicleTurnSpeed=20000.000000
	HoveringHeight=32.000000
	bHoverWhenNotDriving=True
	bHoverJump=False
	bHoverDown=False
	HoverTurnSpeed=15000.000000
}
