class TankMLProjFX expands xTreadVehEffects;

#exec MESH IMPORT MESH=TankMLProjFX ANIVFILE=MODELS\TankMLProj_a.3d DATAFILE=MODELS\TankMLProj_d.3d X=0 Y=0 Z=0 UNMIRROR=1
#exec MESH LODPARAMS MESH=TankMLProjFX STRENGTH=0.75
#exec MESH ORIGIN MESH=TankMLProjFX X=0 Y=0 Z=0 ROLL=32

#exec MESH SEQUENCE MESH=TankMLProjFX SEQ=All STARTFRAME=0 NUMFRAMES=8
#exec MESH SEQUENCE MESH=TankMLProjFX SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=TankMLProjFX SEQ=Revolve STARTFRAME=0 NUMFRAMES=8 RATE=8.0
#exec MESH SEQUENCE MESH=TankMLProjFX SEQ=RevolveLoop STARTFRAME=0 NUMFRAMES=7 RATE=7.0

#exec MESHMAP NEW MESHMAP=TankMLProjFX MESH=TankMLProjFX
#exec MESHMAP SCALE MESHMAP=TankMLProjFX X=2.5 Y=0.35 Z=0.7

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=TankMLProjFX
	bParticles=True
	bRandomFrame=True
	DrawScale=0.650000
	ScaleGlow=1.500000
	LifeSpan=0.000000
	bUnlit=True
	Style=STY_Translucent
	Texture=Texture'TransInvis'
	MultiSkins(0)=Texture'TransInvis'
	MultiSkins(1)=Texture'TransInvis'
	MultiSkins(2)=Texture'TransInvis'
	MultiSkins(3)=Texture'TransInvis'
	MultiSkins(4)=Texture'TransInvis'
	MultiSkins(5)=Texture'TransInvis'
	MultiSkins(6)=Texture'TransInvis'
	MultiSkins(7)=Texture'TransInvis'
	RemoteRole=ROLE_SimulatedProxy
	bNetTemporary=True
	Physics=PHYS_Trailer
	bTrailerSameRotation=True
	bAnimByOwner=True
}
