[Public]
Object=(Name=XGravity.XGravityGunMut,Class=Class,MetaClass=Engine.Mutator,Description="Zanaveth Ultra Suite,A bunch of the best original weapons by me!")
Object=(Name=WORMreplacer.WormWeapConfig,Class=Class,MetaClass=WORMreplacer.WormWeapConfig,Description="XGravity.XGravityGun,Znv ultrasuite-Gravity gun")
Object=(Name=WORMreplacer.WormWeapConfig,Class=Class,MetaClass=WORMreplacer.WormWeapConfig,Description="XGravity.XEMPRifle,Znv ultrasuite-EMP Rifle")
Object=(Name=WORMreplacer.WormWeapConfig,Class=Class,MetaClass=WORMreplacer.WormWeapConfig,Description="XGravity.XAutomag,Znv ultrasuite-Automag")
Object=(Name=WORMreplacer.WormWeapConfig,Class=Class,MetaClass=WORMreplacer.WormWeapConfig,Description="XGravity.XShoopDaWhoop,Znv ultrasuite-SDW Lazer")
Object=(Name=WORMreplacer.WormWeapConfig,Class=Class,MetaClass=WORMreplacer.WormWeapConfig,Description="XGravity.XTitaniumRipper,Znv ultrasuite-Titanium Ripper")
Object=(Name=WORMreplacer.WormWeapConfig,Class=Class,MetaClass=WORMreplacer.WormWeapConfig,Description="XGravity.XHandCannon,Znv ultrasuite-Handcannon")
Object=(Name=WORMreplacer.WormWeapConfig,Class=Class,MetaClass=WORMreplacer.WormWeapConfig,Description="XGravity.XSmileCannon,Znv ultrasuite-Smilecannon")
Object=(Name=WORMreplacer.WormWeapConfig,Class=Class,MetaClass=WORMreplacer.WormWeapConfig,Description="XGravity.XNailgun,Znv ultrasuite-Nailgun")
Object=(Name=WORMreplacer.WormWeapConfig,Class=Class,MetaClass=WORMreplacer.WormWeapConfig,Description="XGravity.XMercuryRifle,Znv ultrasuite-MercuryRifle")
Object=(Name=WORMreplacer.WormWeapConfig,Class=Class,MetaClass=WORMreplacer.WormWeapConfig,Description="XGravity.XNapalmGun,Znv ultrasuite-NapalmGun")
Object=(Name=WORMreplacer.WormWeapConfig,Class=Class,MetaClass=WORMreplacer.WormWeapConfig,Description="XGravity.XAirblaster,Znv ultrasuite-Airblaster")
Object=(Name=XGravity.XGravityGun,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Znvus - Gravity Gun")
Object=(Name=XGravity.XEMPRifle,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Znvus - EMP Rifle")
Object=(Name=XGravity.XAutoMag,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Znvus - Automag")
Object=(Name=XGravity.XShoopDaWhoop,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Znvus - SDW Lazer")
Object=(Name=XGravity.XTitaniumRipper,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Znvus - Titanium Ripper")
Object=(Name=XGravity.XHandCannon,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Znvus - Handcannon")
Object=(Name=XGravity.XSmileCannon,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Znvus - Smilecannon")
Object=(Name=XGravity.XNailgun,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Znvus - Nailgun")
Object=(Name=XGravity.XMercuryRifle,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Znvus - MercuryRifle")
Object=(Name=XGravity.XNapalmGun,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Znvus - NapalmGun")
Object=(Name=XGravity.XAirblaster,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Znvus - Airblaster")
Object=(Name=XGravity.XGravityMenuItem,Class=Class,MetaClass=UMenu.UMenuModMenuItem,Description="Znvus : Effect detail,Adjust effect detail for Zanaveth Ultra Suite")

[XGravityGun]
WeaponDescription=UBX Team gravity gun (Znv's gravity gun)\nType: Gravity\nAmmo: Graviton cells\nRange: Long\nRate of fire: Medium\nPrecision: High\nStrength: Depends on its use\nDescription: This unique anti-gravity mover unit is perfect for those hard jobs of moving heavy objects out of your way, but here on the tournaments, it's best use is to smash your foes against the wall or throw them really far or into lava\nTechniques:\n - Can be used to smash enemies onto the floor\n - Can be used to catch enemies' redeemer missiles and similar\n - Good to stop 'followers'\n - Take into account, the effectivity of the gravity beam lowers with distance

[XEMPRifle]
WeaponDescription=UBX Team EMP rifle (Znv's emp rifle)\nType: EMP\nAmmo: EMP charges\nRange: Long\nRate of fire: Medium-slow\nPrecision: High\nStrength: High\nDescription: Using the maximum capacity of a simple EMP rifle results in this weapon. All tuned up to the max for two different fire modes, a laser that can rip through flesh and even armor, and a charged up blast of EMP energy ready to blow up anything on its way.\nTechniques:\n - Anyone getting to near to an EMP bomb on explosion will get 'flashed' hardly\n - EMP balls can be detonated with primary laser

[XAutomag]
WeaponDescription=UBX Team auto pistol (Znv's automag)\nType: Pistol\nAmmo: .90mm\nRange: Long\nRate of fire: Slow-to-Fast\nPrecision: Medium-High\nStrength: High\nDescription: Like your everyday enforcer, but changed a bit. This is a simple strong auto pistol ready to fill 'em with pure lead. The cartridges hold up to 16 bullets, the only bad point of this pistol is the manual reload (use secondary fire button).\nTechniques:\n - You can hold two at the same time

[XShoopDaWhoop]
WeaponDescription=UBX Team SDW lazer (Znv's Shoop da Whoop)\nType: Classic meme\nAmmo: Shoop energy\nRange: Long\nRate of fire: Slow\nPrecision: High\nStrength: Extreme\nDescription: IMMA FIRIN MA LAZERRR!!!!! BWAAAAAEEEAAAARRGGGHHHH!!!! ºCº------>\nTechniques:\n - Surprise shoops to enemies

[XTitaniumRipper]
WeaponDescription=UBX Team titanium blade launcher (Znv's titanium ripper)\nType: Blade launcher\nAmmo: Titanium blades\nRange: Long\nRate of fire: Slow\nPrecision: High\nStrength: High\nDescription: A customized ripper model with some new features such as its changed secondary fire which now uses the blades to cut through flesh by spinning directly at the weapon itself\nTechniques:\n - Blades can rip through various enemies but may lose speed

[XHandCannon]
WeaponDescription=UBX Team handcannon (Znv's hand cannon)\nType: Energy cluster launcher\nAmmo: Caesium plasma charges\nRange: Long\nRate of fire: Slow\nPrecision: Low\nStrength: High\nDescription: Looks like the classic ol' rocket launcher, but this is a plasma handcannon. Primary fire shoots out 3 highly explosive plasma balls, while secondary fires clusters of small balls. Balls will deviate while flying.\nTechniques:\n - The closer you are, the more precise shots are, but keep a secure distance though

[XSmileCannon]
WeaponDescription=UBX Team smilecannon (Znv's smiley cannon)\nType: Smiletek ripoff\nAmmo: Smiley bombs stolen from Smiletek\nRange: Long\nRate of fire: Slow\nPrecision: Low\nStrength: High\nDescription: Just plain eyecandy stuff here and there. Primary fire shoots out smiley tracers, secondary shoots a smileybomb.\nTechniques:\n - Can be used on fireworks shows :P\n - Two of these can be held at the same time

[XNailgun]
WeaponDescription=UBX Team nailgun (Znv's nailgun)\nType: Nailgun, duh!\nAmmo: Razor-sharp tri-dented nails\nRange: Long\nRate of fire: Fast\nPrecision: Medium\nStrength: High\nDescription: Good for acupuncturing the enemy. Each mode fires a maximum of 20 consecutive nails. Secondary fire is instant but imprecise.\nTechniques:\n - None known

[XMercuryRifle]
WeaponDescription=UBX Team mercury rifle (Znv's drainer rifle)\nType: Drainer laser\nAmmo: Mercury charges\nRange: Long\nRate of fire: Slow\nPrecision: Medium\nStrength: High\nDescription: Silent sniper's delight. Drains the enemy until dried up on life energy. Alt fire zooms.\nTechniques:\n - None known

[XNapalmGun]
WeaponDescription=UBX Team napalm gun (Znv's napalm gun)\nType: Incendiary\nAmmo: Liquid napalm\nRange: Medium-Long\nRate of fire: Medium\nPrecision: Low\nStrength: High\nDescription: Pyromaniac's choice to light up the arena. Primary fire drops small globs of napalm, secondar charges up a big napalm blob that divides in smaller parts.\nTechniques:\n - Light up dark areas

[XAirblaster]
WeaponDescription=UBX Team airblaster (Znv's airblaster)\nType: Air blaster\nAmmo: None\nRange: Short\nRate of fire: Slow\nPrecision: N/A\nStrength: Low\nDescription: A compressor of some kind, primary fire sends out a small blast to push enemies around, secondary fire charges up a much stronger blast that inflicts some damage due to the speed at which dust particles are thrown out.\nTechniques:\n - Impact jumping, anyone?\n - Alt fire might be used for long range attacks, if it weren't for the extreme deviation of the dust particles\n - With two of them, you can glide with primary fire if you aim down
