- GENERAL INFORMATION -
[Normal Users]
[Server Ops]
[What is CTF/e]
CTF/e is an enhanced version of Unreal Tournament's CTF. UT's CTF is one of the best versions I have encountered so far, but it was lacking in some of the best features found in other mods. It has only basic team balancing and a lacking communication system. CTF/e is an attempt to merge the near perfect gameplay with the more important features of Quake 2s L-Fire CTF mod to Unreal Tournament. The folks on the L-Fire team went a long way in terms of making CTF a true team game. CTF/e is a start. Its by no means finished.
CTF/e is a also side project Im doing because I love CTF.. period! I get to work on it in those rare moments Im not doing normal work. Its a one man adventure at the moment while I tinker and toil around with Uscript. If you think of something that should be in CTF/e, drop me a line. If its good, Ill add it.
Please remember that CTF/e is in beta. Report any bugs, crashes (include logs) and ideas, requests or suggestions to mrsin@creativecarnage.com! If your running a server with CTF/e, drop me a line as well. Maybe Ill come on and kick you around a bit.
[Features]
CTF/e is growing more and more every day. Im getting a lot of good feedback on what many of you CTFer really think needs to be changed. Here is the current finished features list
+Logon Menu that allows Team Selection
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+Improved Team/Game Balancing Measures
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+Improved Console Support
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+Improved HUD
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+Improved Spectator Support
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+New Server Control
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[What's this about Titans?]
CTF/e has a new "feature" called TITANS. I don't know how many people will remember an old arcade game called PIGSKIN, but I do. One of the best features of PigSkin were the trolls. If one side got too far ahead, the game would automatically balance it out by "Sending in the Troll".Whelp, CTF/e now supports this features thanks to our patented CTFeTitanBOTS! Yep, give a weak team a helping hand by sending in the Titans. My Titans (ZugZug, Gartog, Rocko and HandleBoy all belong to the {T} itan Clan so watch out for them on a server.
Like all good bots, the boys of clan {T} can be controlled from your command menus and use the current BOT skill settings. BE WARNED. Godlike Titans will SMACK YOUR ASS all over the place, so be careful. The Titans like to use all the same weapons you do, plus smack, punch and toss giant boulders just like the bigger cousins.
Right now the Titans do not have a face texture and use the default male voice. I choose to do it this way in order to keep download time down (a client can download CTF/e in 1-3 mins at 56K). I do hope to have user downloadable voice packs for my friends soon. Look in the section for Normal Users for more information about titans.
[What's up next]
Wow.. are a lot of things planned. Here is a brief list of whats on my agenda
+ More % variables for TeamSay
+ Autoswitching of players to fix team balancing
+ FLAG DUELS
+ Server switch to boot spectators at the start of each map
+ Server switch to protect spawners for spawn campers
+ New CTF scoring system that actually rewards team play
+ Implementation of CTF medals.+ Tracking of Caps/Saves instead of frags
+ Adding more improvements to the Spectator cam+ New Spectator Hud
+ New Scoreboards
+ On screen Team Display
and Who knows what else...
[Bug Fixes in this release]
The following bugs where squashed since the last release + Skins should now appear correctly
[Contact Me]
I can always be reached via email at mrsin@creativecarnage.com. You can find the latest version of CTF/e on my web site at: http://www.creativecarnage.com/unreal! Feel free to drop me a line and request a new feature, or give feedback. If you feel the need to flame.. be warned, I've very good at it myself!
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[Normal Users]
[Server Ops]
CTF/e is (C) 2000,
Creative Carnage, LLC
Unreal Tournament is a product of Epic Games, all rights reserved.
www.creativecarnage.com/unreal