Install: ServerPackages=MapVoteX101 Startup: DM-Tutorial?Game=Botpack.DeathMatchPlus?Mutator=MapVoteX101.MapVoteX Special Info on MapFolder= and how MapVoteX works and using the Tutorial maps at startup. MapVoteX detects which game is running by the GameName and not the GameClass as other vote applications use. This enables MapVoteX to use many games, although we have settled on 30 games which should suffice any Admin. These 30 Games can all have the same GameClass etc as long as the GameNames are different. It is also advisable to set the bGameName=True in each game allowing MapVoteX to write your selected GameName to memory and display it on the clients Scoreboard. Each of the 30 games can have their own set of maps, this allows the Admin to have different DM maps for all different types of games that all use DM maps for instance. To do this is easy and MapVoteX will take care of the paths needed for the seperate Game Map Folders. Each CustomGameConfigs has a MapFolder= where the Admin can point to the specific MapFolder. For instance it is probably best to make sub folders off the current Maps folder where you will store maps for a specific game. Lets take the game Sniper Arena DeathMatch for an example, here ytou can have a map folder called Sniper where all the DM maps for this specific game go and add in the MapFolder=Maps/Sniper MapVoteX will now automatically set the paths in the ini file to Paths=..Maps/Sniper/*.unr for you. It is at this point we advise you to remove ALL maps from your servers current Maps folder and put them in special folders for the various games which may mean duplicating several maps but with todays huge hard drives that is not a problem. Maps that MUST remain in the Maps folder are: DM-Tutorial.unr, CTF-Tutorial.unr, DOM-Tutorial.unr, AS-Tutorial.unr, Entry.unr and CityIntro.unr. It is also very important that the server startup commandline start with a Tutorial map, this tells MapVoteX that it is a server startup and will then switch to the correct game that is listed in MVGameName= Example: UCC Server DM-Tutorial.unr?Game=Botback.DeathMatchPlus?Mutator=MapVoteX101.MapVoteX Log=Server.log If now for example the MVGameName=Capture the Flag regardless of what the startup command line is, provided it starts with a Tutorial map, MapVoteX wil auto start Capture the flag with the map in its DefaultMap= bAutoOpen=True The MapMenu auto opens at game end for each player to vote. VoteTimeLimit=50 Time allowed to vote once menu opens. ScoreBoardDelay=10 The delay in seconds for the vote menu to appear on the scoreboard at game end. RepeatLimit=5 The number of games that go by before the map becomes available again to vote. bSortCustomGameList=False If set to True, the GameNames in the Mapmenu will be sorted in alphabetical order. MVGameName=Tournament DeathMatch Used internally by MapVoteX Also used to indicate which game will start when the server starts. DefaultSettings= Commandline settings that will be loaded with all games. DefaultMutators= Mutatators seperated by a comma ',' that will be loaded with all games. CustomGameConfigs[0]=( bEnabled=False False MapVoteX will ignore this game, and accept it if True. MapFolder= Please see special info at beginning. DefaultMap="" This is the default map the game will start with after a successful vote. GameClass="" The Class of the game, ie: Botpack.DeathMatchPlus GameName="" Any name you want to call this game, make sure all games have different names. bGameName=False If set to True, then the game will be used by UT in the Scoreboard. Mutators="" A list of mutators you wish to use with this custom game separated with commas ',' Settings="" Commandline settings for this game, ie: MinPlayers=10,InitialBots=7,Maxplayers=16 etc...