I am not going to describe the use of mutators here, I expect admins to be familiar with basic mutators - if not, don't worry because Unreal mutators are weak, powerless and uninteresting anyway - so you missed NOTHING.
Unreal Tournament mutators are NOT supported in any manner - sorry!!
UTeamFix introduces a new mutator class which has all abilities of normal mutators plus a ton new ones.
UTeamFix can use both old mutators and its own new ones in combination (simultaniously). All of UTeamFix internal pre-made mutators can also be activated easily from the advanced options menu and do not have to be added to the command line (although that would work too, it is not advised though).
There are 2 menu categories in the advanced options:
game
and mut
commands.This may need some explanation, anyway UTF supports guns with reloadable ammo clips now in several fashions. Read all the details in the Clip Guns chapter.
If you have played Unreal Tournament 2004 or Unreal Tournament 3, you have most likely encoruntered 3SPN's (Team) Arena Master mod. This mutator is a recreation of this mod, Unreal Style, extending the UTeamFix Standoff mode. Basically, you play last man standing round based and you get your equipment at the start of each round instead of wandering around to find it. Guns that require to be loaded with a clip before they can be used come pre-loaded with one clip automatically.
Options:
Arena Master has full bot-support, but only on maps that were properly pathed.
When replacing guns in Coop, MonsterMash, or any other gametype that involves computer controlled pawns which can carry normal Unreal weapons, you will soon come across problems (code-wise).
By default, if Unreal spawns a pawn that is supposed to carry a gun (for example, the SkaarjSniper should have a Rifle), Unreal first spawns the pawn, then the weapon, and causes the pawn to pick it up. Problem: the mutation chain will mutate the item BEFORE the code for the pawn to pick up the gun is executed, and thus cause an error. The visible result of this error will be, that the pawn will run around with no gun or whichever OTHER GUN the pawn happens to stumble over while roaming!
This mutator is automatically added by UTF if a Coop mode (or MonsterMash) is launched, and effectively prevents Skaarj pawns from picking up map weapons and also retrieves the mutated gun for the Skaarj pawns to pick up.
Options:
Formerly, DarkMatch was a stand-alone gametype. What a waste of code...
this gametype has been moved completely into this mutator, enabling it
to be combined with other game modes (such as team for example - there
was never a team-darkmatch was there
DarkMatch has no configurable options.
Another game type converted to a mutator. This one will ONLY work in teamgames. See the Domination Pages for details. This mutator is not compatible with Unreal Tournament's own DOM maps (yet).
Smartball's EDM-instagib version. Does not run together with Zark. All items except a few are taken out of the map, bots are insanely good so set their skill levels low if you plan on running this permanently. Spawnprotection (if present) is reduced to 1 second maximum.
Mutators starting with GB_ are Game Bridges. Refer to the corresponding Game Bridge documentation.
In Unreal Tournament, please be careful! These game-bridges were written for the Unreal One version of these 3rd party mods, so you can under no circumstances combine UT-Infiltration with UTF. You can only try to install Unreal One Infiltration to UT and combine THAT if you like.
This mutator changes every guns normal firing/alt-firing speed. You can have every (speed mutation possible) UTeamWeapon changed in speed -or- the normal Unreal guns individually in particular.
Options:
By default, global speed modification is set true with a modifier of 1.5, so all guns will shoot 1.5 times as fast. Please note that not every setting can be achieved. The animations in weapons were not really designed for speed changes, so setting values extremely high may lead to unwanted side effects. Also, I wouldn't expect Game Bridge Weapons to support this mutator. And don't bother trying it on UT-Weapons!
Another game-mode that has been moved to a mutator, ready to be combined with whatever - except teamgames, where it will refuse to register.
Options:
Use with extreme caution only inside of Unreal Tournament!
This is a technical mutator which will activate itself if you configure any option on it to 'True', it will NOT show up in the internal game-menu.
LIE stands for Local Internet Effects and was originally a standalone mod. The goal of LIE was, to make internet games look more like local matches, e.g. botmatches.
For example, if you look through a portal (e.g. Radikus at the SuperHealth), you do see what's going on at the other side if you play locally (you see items and players through the portal) but not so in network games.
Replication is the reason for this! In network play, the server decides what data to send to a client after a set of rules. One such replication rule states that everything which is in a player's direct line of sight has to be replicated. Since a portal is effectively a teleporter the stuff behind the portal when tracing is... just a WALL!
The actors on the other side of the portal are NOT in your line of sight (by tracing means) so the server will not send you data about them - thus, you don't see any items or people behind on the other side.
LIE overrides some of these rules and forces the server to send the data anyway.
Whichever item you mark as "True" will have its replication rules overriden in game and will thus be visible around corners, through teleporters or transparent walls - just as it should be!
NOTE that some extra lag might be induced by enabling LIE. A careful configuration will only enable items like Ammo, Weapons, Pickups (if you choose Pickups, it affects Ammo and Weapons, however selecting Weapons additionally will include Dropped Guns during runtime) and Players. All other options are considered 'advanced' and will use quite a bit of extra bandwidth especially with a larger amount of players. Side effects may occur which are unpleasant.
MonsterMash has evolved to version 2. Read everything about the critter killing game in the MonsterMash page.
UnLeaded's version of King Of The Hill. Unlike normal KOTH, 'pure' implies you are only supposed to shoot the king when there is one, not other non-king players.
Also, the color of the King in normal KOTH has always been elusive when people had the opportunity to pickup an Amplifier, as its glow was too similar to be distinguished on first glance. That has been changed too.
Options:
Bots do play according to the rules defined by the playmode setting, meaning they will not shoot non-king players when there is a king and the playmode setting is NOT 'Original'. They might still kill a non-king once in a while by accident or when the situation changes from 'no-king' to somebody got king but all in all they play this right and will start insulting you just like in regular team game when you shoot them wrongly.
This mutator will be automatically added if UTF is run in Unreal Tournament. The UT mutator allows you to run Unreal One online under the Unreal engine of versions 436+ and related.
Options:
Something to keep in mind with this mutator should be the fact that UTF was intended to recreated Unreal One adequately in the UT engine, not to play with UT stuff in Unreal One!. There are bugs in the UT inventory that prevent proper mixing of armor classes for example. Also, UT weapons do not work 100% precicely as in real UT:
Other bugs and problems of the UT mutator:
Players will steal health from other players when they cause damage to them.
Options:
Both settings default to "1.0". Note that only real blood counts so even if you headshot a player who has low health but shields the player may survive the hit without health loss (due to shield) and you get only a tiny bit of health back, because the target's real health is low. On the other side, a healthy player may yield extra health if it has shields and armor - provided you can hit often enough...
What the fugg is Zark? Well it's a (silly) mod I saw in UT and at first
didn't like at all! But it gets better the more you play it... usually
The Zark Assault Rifle is a fast firing Rifle (about 3 to 4 times
the firing rate of a normal Rifle) - as you may imagine it kicks quite
some ass and you wouldn't want any aimbotter to even get close to one
Activating this mutator causes the following changes to games:
STRATEGIC NOTES: first off, if you play this against bots, you will likely get frustrated if you make them higher skill, because they tend to kick ass. Something that people often forget when playing Zark is, that it is not the only gun in the game - it may be the most powerful one and the dominatingly used one (otherwise it was "just another gun in the arsenal") but yet especially a load of rockets, grenades or flak may still come in handy around corners and hallways... If you engage head on all the time with equally skilled players you will just die as often as you score, so use tactics - BECAUSE ONCE THE FIRING STARTS it's usually over the moment after...
This mutator has no configurable options - NOT YET I PLAN ON SOMETHING :-D.
If run in combination with the Unreal Tournament mutator in UT, make sure you only run it with the UT mutator set to 'Unreal' as game style!