#include <D3D10.h>
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Classes | |
class | D3D |
struct | D3D::Vec2 |
struct | D3D::Vec3 |
struct | D3D::Vec4 |
struct | D3D::Vec4_byte |
struct | D3D::Vertex |
struct | D3D::SimpleVertex |
struct | D3D::TextureMetaData |
struct | D3D::CachedTexture |
struct | D3D::Options |
Defines | |
#define | SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } |
#define | CLAMP(p, min, max) { if(p < min) p = min; else if (p>max) p = max; } |