#include <d3d.h>
Public Attributes | |
int | samples |
int | VSync |
int | aniso |
int | LODBias |
float | brightness |
int | POM |
int | bumpMapping |
int | alphaToCoverage |
float | zNear |
Options, some user configurable
Alpha to coverage support
Anisotropic filtering levels
float D3D::Options::brightness |
Game brightness
Bumpmapping
Mipmap LOD bias
Parallax occlusion mapping
Number of MSAA samples
VSync on/off
float D3D::Options::zNear |
Near Z value used in shader and for projection matrix