, including all inherited members.
ClearZ(FSceneNode *Frame) | UD3D10RenderDevice | |
D3DOptions (defined in UD3D10RenderDevice) | UD3D10RenderDevice | [private] |
debugs(char *s) | UD3D10RenderDevice | [static] |
Draw2DLine(FSceneNode *Frame, FPlane Color, DWORD LineFlags, FVector P1, FVector P2) | UD3D10RenderDevice | |
Draw2DPoint(FSceneNode *Frame, FPlane Color, DWORD LineFlags, FLOAT X1, FLOAT Y1, FLOAT X2, FLOAT Y2, FLOAT Z) | UD3D10RenderDevice | |
DrawComplexSurface(FSceneNode *Frame, FSurfaceInfo &Surface, FSurfaceFacet &Facet) | UD3D10RenderDevice | |
DrawGouraudPolygon(FSceneNode *Frame, FTextureInfo &Info, FTransTexture **Pts, int NumPts, DWORD PolyFlags, FSpanBuffer *Span) | UD3D10RenderDevice | |
DrawTile(FSceneNode *Frame, FTextureInfo &Info, FLOAT X, FLOAT Y, FLOAT XL, FLOAT YL, FLOAT U, FLOAT V, FLOAT UL, FLOAT VL, class FSpanBuffer *Span, FLOAT Z, FPlane Color, FPlane Fog, DWORD PolyFlags) | UD3D10RenderDevice | |
EndFlash() | UD3D10RenderDevice | |
Exec(const TCHAR *Cmd, FOutputDevice &Ar) | UD3D10RenderDevice | |
Exit() | UD3D10RenderDevice | |
Flush(UBOOL AllowPrecache) | UD3D10RenderDevice | |
getOption(TCHAR *name, int defaultVal, bool isBool) | UD3D10RenderDevice | |
GetStats(TCHAR *Result) | UD3D10RenderDevice | |
Init(UViewport *InViewport, INT NewX, INT NewY, INT NewColorBytes, UBOOL Fullscreen) | UD3D10RenderDevice | |
Lock(FPlane FlashScale, FPlane FlashFog, FPlane ScreenClear, DWORD RenderLockFlags, BYTE *HitData, INT *HitSize) | UD3D10RenderDevice | |
options | UD3D10RenderDevice | [private] |
PopHit(INT Count, UBOOL bForce) | UD3D10RenderDevice | |
precache | UD3D10RenderDevice | |
PrecacheTexture(FTextureInfo &Info, DWORD PolyFlags) | UD3D10RenderDevice | |
PushHit(const BYTE *Data, INT Count) | UD3D10RenderDevice | |
ReadPixels(FColor *Pixels) | UD3D10RenderDevice | |
SetRes(INT NewX, INT NewY, INT NewColorBytes, UBOOL Fullscreen) | UD3D10RenderDevice | |
SetSceneNode(FSceneNode *Frame) | UD3D10RenderDevice | |
StaticConstructor() | UD3D10RenderDevice | |
Unlock(UBOOL Blit) | UD3D10RenderDevice | |