#include <d3d.h>
Public Attributes | |
FLOAT | multU |
FLOAT | multV |
bool | masked |
bool | extraTextures [DUMMY_NUM_EXTRA_EXTERNAL_TEXTURES] |
DWORD | customPolyFlags |
Texture metadata stored and retrieved with cached textures
To allow override textures to have their own polyflags set in a file
bool D3D::TextureMetaData::extraTextures[DUMMY_NUM_EXTRA_EXTERNAL_TEXTURES] |
Which extra texture slots are used
Tracked to fix masking issues, see UD3D10RenderDevice::PrecacheTexture
Precalculated parameters with which to normalize texture coordinates