#include <d3d.h>
Public Attributes | |
TextureMetaData | metadata |
ID3D10ShaderResourceView * | resourceView |
ID3D10ShaderResourceView * | extraExternalTextures [DUMMY_NUM_EXTRA_EXTERNAL_TEXTURES] |
Cached, API format texture
ID3D10ShaderResourceView* D3D::CachedTexture::extraExternalTextures[DUMMY_NUM_EXTRA_EXTERNAL_TEXTURES] |
Extra detail/bump textures which can be used even if the game doesn't offer any, se texconversion.cpp