#include "unreal.fxh"
#include "unreal_pom.fx"
Defines | |
#define | PF_Transient PF_Highlighted |
Functions | |
float4 | directCopy (float2 coords, Texture2DMS< float4, SAMPLES > tex) |
GS_INPUT | VS (VS_INPUT input) |
void | GS (triangle GS_INPUT input[3], inout TriangleStream< PS_INPUT > triStream) |
PS_OUTPUT | PS (PS_INPUT input) |
float4 directCopy | ( | float2 | coords, | |
Texture2DMS< float4, SAMPLES > | tex | |||
) |
read MSAA pixel