Zeroping2 V2.03 |
Table of Contents |
For updates and to become a part of the Zeroping community, please follow these links: Contents |
Zeroping |
ZeroPing weaponry The zeroping concept does not work on all
weapons. Because the client tells the server what action
should be taken (action --> reaction) the shots fired
are limited by single frame shots. These shots are also
known as instant shots. enforcer shockrifle enhanced shockrifle (Instagib rifle) sniperrifle
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Specifications |
Functionalities New achitecture is weaponry independant and has the abillity to addon features. More acurate zeroping hits and rogue firing. All arrive exactly at the aimed spot. Zeroping shots are no longer combined with lagged shots. More configurable. Crosshair zeroping visualization. Supports all current gametypes (eg. Assault). Supports all UTPures known. (currently UTPureRc5u)
Provides possibility to add new weapons or mutators. Servers install only the addons they need. Clients download only the
nessecary addons. If you have created a mod which introduces new instant fire weapons to the game, you may be able to code a zp add-on for them. To find out how to code an add-on for your mod-specific weapons, please visit the ZP2 forums at ZPWorld. |
Installation |
Zeroping only needs the following files: ZeroPingBaseV203.u An Addon The ZeroPingBaseV203.u file is the heart
of zeroping. It will run on it's own without any
problems. This file only contains the code to support
addons, decorate the server and relay any shots made by
zeroping. It is so to speak independant this way we can
use it for total conversions. The enforcer The shockrifle The enhanced shockrifle (instagib rifle) The sniperrifle Normal gameplay mutator Instagib gameplay mutator To get ZP2 running on your server, you need to add these two lines to your UnrealTournament.ini(or whatever file you use for your server): ServerPackages=ZeroPingBasev203 |
Settings | ||||||||||||||||||||||
In-game settings Zeroping is an option in
gameplay. Nobody is forced to use this modification. When
zeroping is loaded and you are in the game you can
execute some extra functions that will customize your
zeroping experience.
These settings are stored in the file Zeroping.ini. It can be found in the \UnrealTournament\System\ directory. [ZeroPingBaseV203.zp_SettingsManager] zp_SettingsManager holds all the
serverside settings. All people who are not interested in
setting up a zeroping UT server can skip this
Zeroping.ini section. It's settings are the following:
zp_Settings are all settings held by the
client (player).
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Known Issues | ||||||
Bugs
Errors
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Credits |
Created by: [BWF]GrimReaper Willem Bermon Special thanks to John Fraizer and the original zeroping team The original coders of zeroping. If it wasn't for his code i'd still be coding on this concept. They did a lot of work to get zeroping to a respected mod. I never got to meet them but i hope they agree with the continuation on this concept. BadBlood My manager he helped me get into the creation of Zeroping. Without him ZP2 would never have been started in the first place. Teknoblade For the creation of the zeroping website and support. The ZPWorld community For all their support and willingness to give me a second chance. I hope I proved that I can also use my coding for good. Also I thank those of you who have offered help by donating servers or webspace. People i've missed I have used some code in the previous versions versions of zeroping. For example the colored instagib. I have now changed the achitecture of zeroping to work with these peoples mods instead of having to hardcode them into zeroping. If you feel you deserve credits for any part of the zeroping creation please let me know and i will add you to the credits list. |