Version 5
	- Bugfix: DX: Crash on systems that support < 16 resolutions.
	- Bugfix: Missing 2D elements on ATI cards.
	- Improvement: Automatic FOV for Unreal (Gold).
	- Improvement: Anti aliasing for masked surfaces.
	- Improvement: Optional parallax occlusion mapping.

Version 4
	- Bugfix: Fixed broken LOD bias setting.
	- Improvement: Adjusted projection handling so flickering geometry (often far away signs, like on the DX sub base) doesn't z-fight anymore.
	- Improvement: DX: Gary Savage's glasses in A51 hologram conversation don't have white areas around them anymore (DX blend flag precedence).
	- Improvement: UT/DX/RUNE: Automatically sets proper field of view for selected resolution.
	- Improvement: Anisotropic filtering on masked textures.
	- Improvement: No anti aliasing of masked world surfaces; prevents lines in for example skybox hill billboard corners.

Version 3a
	- Bugfix: Accidentally left D3D debug layer on in v3, turned it off; should prevent not starting and/or significantly decreased performance.

Version 3
	- Feature: Made texture precaching a user-configurable setting, default off.
	- Bugfix: Fixed a rare crash bug caused by invalid polygons.
	- Feature: Added Rune distance fog.

Version 2
	- Bugfix: Fixed glitchy mirrors by preserving invisible objects' depth.

Version 1
	- Initial release