version 738 :
=============

- UT-FIX : Specs crash/loop with viewplayernum(int).
- UT-FIX : checks and repair skins' colors. >:O
- ASC-FIX : restrict access for rs-protect while playing against monsters (MH).
- ASC-FIX : compatibilty with all maps list.
- ASC-FIX : keep the same window, does not load consoles and delete history anymore. 
+ SuperLvl : required level to give rights.
+ Allows to give lower levels.
+ list up to 1024 maps.
+ Frags recovery sys.


version 740 *alpha* :
=====================

- ASC-M-FIX : The map controller checks with current gametype, not the default.
- ASC-FIX : Skins are not checked while playing single player games (MH).
+ Ability to turn on/off the Frag reconvery system, should be off for MH ...


version 741 *beta* :
====================

- ASC-FIX : Teamkill protection restricted to players (MH).
- ASC-FIX : ASC doesn't more call ac_key to bind a key for ASC.
+ !team,!vote command.

* version 736 - 741 : MonsterHunt compatibility
 

version 741M-742:
===================

[Fixed]
- Clearer messages for clients
- JailBreak Compatible

[Added]
- No kicks for spamming
- Antispam warning system
- Level 6+ can send all players to any other server, just by entering other server's IP
- Level 3+ can kick in new ways
          * Kick Player - Kicks off server, gives user a message, and option to reconnect. Useful for kicking idle players.

          * Kick Player For Match - Kicks off server, gives user a message, and bans the user for the rest of the match.


- New commands:
      For Players:
          * !asc
          * !red
          * !blue
          * !disconnect
          * !reconnect

      For Admins:
          * !muteall
          * !unmuteall
          * !mute
          * !unmute
          * !admin (or !adminlogin)
          * !adminlogout


** And many more, all found in the readme! **


version 743:
==============
[Fixed]
- Multiple displays of spectator messages fixed (say, event, system)
- Doesn't display 'XXXX needs to stop spamming.  Say one thing at a time'  -  instead ASC just limits future messages
- Anti-spam would open a blank window with 'reconnect' if user spammed around 8 times - has been fixed/removed

[Removed]
- ASC no longer saves map list when updated.  This keeps people from switching to an incorrect map for the gametype


version 743b:
==============
[Changed]
- Level 5 can only ban by IP, not ASC ID.

[Added]
- Level 7 can ban by IP and ASC ID.

[Fixed]
- IP banning actually works now, a flaw in previous versions caused the IP not to be entered into the server's INI file.
- Other misc. fixes which were necessary for another release.


version 744:
==============
[Fixed]
- Bug which would allow any client to crash the server in tournament mode.

[Added]
- KickIdlePlayers2 is now integrated into the ASC, and its options may be changed in the ASC7.INI file.
This will not kick anyone with level 6 or level 7, in case they are busy doing server configuration, etc etc.

[Changed]
- Spawn protection now only protects the person that is spawning.
Older versions would protect a player FROM a spawned player, as well as the other way around.
Now this is a one way system, and only the player that just respawned will be protected.

[Changed]
- Simple grammar changes, spelling issues.

[Added]
- New feature allows those with level 3+ to post a text message onto the ASC HUD (underneath the chat area).
This feature is mainly to grab player attention, as it won't be over-run with spam from the chat area.
If you are a level 3+ spectator, you can send a message using this and it will bypass the MUTE SPECTATORS function as well.

[Added]
- New commands:
      For Players:
          * !play (or !player)
          * !spec (or !spectator)
These commands take a player from a spectator slot to a player slot, or vice versa.



version 745:
==============
[Fixed]
- Bug with name changes (thanks to Mayhem for fix)


version 746:
==============
[Added]
- ASC can redirect a player to another server if the main server is full or passworded.
The player MUST confirm before they are redirected. (Big thanks to Mayhem for some major help!)


version 747:
==============
[Fixed] Some issues with skins when changing teams.
[Fixed] Frags used to be saved even if Frag Recovery was off, resulting in lag.
[Fixed] Players from same IP used to switch frag counts when recovery was on.
[Fixed] Some issues inside of ASC booting.
[Fixed] Problems with the banning system.
[Fixed] ASC server key generation was screwed up.

[Added] Easy UTDC Shots (easy GUI way to send UTDC shot commands).
[Added] All new Private Messaging System.
[Added] Ability to mute players individually or all players (Rush - used with permission).
[Added] Entirely new ASC ID banning system.
[Added] All new page for level 6+ for advanced ban management with ASC & UT server's IP configuration.
[Added] Auto-Notification of new ASC versions (can be disabled) (code help by AnthraX).
[Added] Options to remove both HUD messages and HUD images (looks like 'lite' versions).
[Added] Level 6+ can send a single player to a specified IP by selecting their name off a player list.
[Added] ServerInfo button - gives player info on the server (admin name/e-mail, server name, ASC version).
[Added] New options for organizing teams.
[Added] '!update' command - gives level 7 info if any new ASC versions (new version number & download URL)
[Added] ASC7BANLIST.INI file which holds all bans of player ASC IDs.
[Added] Every time a player connects, the server will post info about them to server's log file (name, asc id, ip).
[Added] Support for modified AKA (more about this below...)
[Added] BlockList for clients with the PM system.
[Added] Option for showing a player's level on join (eg [7] MSuLL or just MSuLL)
[Added] bAutoFixCrash - if the server is screwy (such as the map prefix and gametype don't match), server reboots.
[Added] Advertise option - appends [ASC] to the server name if enabled.
[Added] New KickIdlers options.
[Added] Message on the client HUD when controller window opens; helps on Pure servers to notify a if window is hidden.

[Changed] The GUI has been cleaned up a bit.
[Changed] The old banning system was removed.
[Changed] New ASC logo (designed by Crash).


version 748:
==============
[Fixed] If any BanServer or AutoUpdate fields are empty, then the connection will not be opened
[Fixed] If IP policy list is full, the ASC will NOT attempt to add one anyway (this would crash the server)

[Added] External logging of actions by players to a log file
[Added] New tab, "Server Misc" - (lvl 7) allows for almost all of ASC's INI options to be changed in-game (no manual INI editing)
[Added] New tab, "Player Info" - (lvl 6) shows player names, ASC IDs, IP, Status (banned/unbanned) and other information
[Added] Player ID numbers are next to player names on the "Players" and "Player Info" pages
[Added] Forcing of no skin color ('default' team) for Death Match games ( The <lol> Clan: Idea & Beta Testing)
[Added] INI option to disable team balancing (requested by UnholyMessiah for BunnyTracks servers)
[Added] On the "Controller" tab, a banned player will now have [BANNED] next to his name - allowing for easy finding and unbanning

[Changed] Sender's name is displayed when a "Sort by Tag" option is run, not just the [ASC] tag
[Changed] Clients now save the maplist into an INI - avoids laggy map reloads.
[Changed] The ASC now checks for updates every day instead of every match
[Changed] The tabs for the ASC Window were re-arranged by frequency of use - client stuff on the left, server stuff on the right


version 748c:
==============
[Fixed] Issues with UT Pure


version 748d:
==============
[Fixed] Issues from the revisions for Pure


version 750:
=============
[Fixed] ASC ID generation will not cause lag on the server (supposed to be fixed in ASC748, had a bug that was overlooked)
[Fixed] Won't break the ScoreKill mutator chain
[Fixed] Players are allowed to switch teams in CTF4 matches
[Fixed] Misc. bugs and reported issues
[Fixed] A workaround for the UTDC shot password bug in UTDCv17b and up

[Added] Option to separate kill / death messages from chat box, and post them below the chat area
[Added] Anti-Lag System
[Added] HUD Rules Display System
[Added] Kick Idle Players will ban a player for the match if kicked twice
[Added] New commands to perform on clients (reconnect, rename)
[Added] Admin Messsaging Spectators can ban / unban using 'mutate asc' commands (use with SuperWebAdmin)
[Added] New options for respawn protection
[Added] An audible sound plays if there is an update to ASC
[Added] Notification of player join if player is on the server's watchlist; posts name and known alias to all above lvl x
[Added] If ASC can't remove a player who has been kicked via the 'disconnect' command, ASC manually terminates the connection
[Added] If s_maxplayers is set at 0, then the MaxPlayers count for the SLOTS features are pulled from the server's ini file
[Added] Ability to add players to the server's watchlist from the Ban Control tab
[Added] Ability for level 6+ to copy a player's ASC ID to clipboard from the Controller tab
[Added] Ability to paste a player's ASC ID into the editing fields of the Ban Control tab (makes for quick ban additions)
[Added] Improvments and configuration options to the Spawn Protection system
[Added] Match Set tab; for quicksetting a match from one of four presets, makes for easy clan war setups
[Added] Ability to give temporary bannings (x days or x matches) from Controller tab
[Added] Auto-Checking of unbalanced teams every x seconds
[Added] New button on the Client tab for quick transport to the keybinder on the Config tab
[Added] The ASC will open the keybinder automatically the FIRST time a player visits an ASC server (if not already bound)
[Added] Checking for invalid input on the Controller tab
[Added] ASC can attempt to detect and prevent teamswitches that will make teams uneven during team games
[Added] The ASC will detect EUT gametypes and name them accordingly, instead of showing the generic name
[Added] ASC will block map changes to incorrect gametypes - prevents a major server crash
[Added] Anti-Spam system; mutes players for x seconds after spamming say or teamsay messages
[Added] You can now view the server's MOTD from the 'View Server Information' tab
[Added] HUD information on how to open ASC (if bound, tells client the key, otherwise tells them to say "!open")

[Changed] Open to Banned now can open the server's IP Policy to banned as well
[Changed] MOTD will not appear if ASC window is already opened on a CLIENT
[Changed] When a message is displayed on the MESSAGE tab, only the CLIENT tab will also appear
[Changed] ForceMutate now detects via server's command line (avoids having actors load counted mutators)
[Changed] Made checking the ID banlists much more efficient
[Changed] HTTP client components made more efficient
[Changed] Increased ASC HUD from 3 lines to 5 (4 Broadcast Information, 1 Client Information)
[Changed] ASC forces saving of the ASC Boot Configuration when the Reboot button is pressed
[Changed] The ASC window will automatically expand to two columns of tabs if needed
[Changed] Tag protection has been set down from level 3 to level 2 (VIP)