=============================================================================
Title                : GolgothaAL
Filename             : AS-Golgotha.ZIP (AS-GolgothaAL.unr, Golgotha.txt, Golgotha.uax, Gothgota.utx, wt2.utx and Golgoth.umx)
Version              : 1.1

Description          : Assault map for Unreal Tournament
Author               : Grzegorz Kubicki
Email Address        : gkubicki@hotmail.com

Misc. Author Info    : Previous UT assault level: AS-Escape, AS-Submarinebase, AS-Riverbed&AL, AS-Riverbed][, AS-Bioassault,
                       AS-HeavyWaterFactory, AS-Wolf, AS-Submarinebase][ and AS-Riverbed]I[
                      
Thanks to            : Mickal Krall, Phear, Steelhorn,  all -=]NRG[=- members + all others for playtesting my map
=============================================================================

-=[ Installation ]=-

Unzip the .unr to your unrealtournament/maps directory.
Unzip the Golgotha.utx and wt2.utx to your unrealtournament/textures directory.
Unzip the Golgoth.umx to your unrealtournament/music directory.
Unzip the Golgotha.uax to your unrealtournament/sound directory.
-=[ Play Information ]=-

Game                    : Unreal Tournament
Map                     : AS-Golgotha
Deathmatch              : No
Domination		: No
CTF			: No
Assault			: Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : Some textures
Ideal Player Load       : 12-14
 
=============================================================================
Construction Time       : 3 weeks or so
=============================================================================
Notes                   : The way map looks is the way is see the world...........NOT!
                          Anyway I was tired of all military bases and stuff and
                          wanted to make something different.
                          There is some interactivity but you have to explore the map
                          yourself.

Notes AL version        : I mainly changed some item placement, and moved attackers
                          second spawn point abit closer to the objective.
                          Also the Temple teleporter is disabled after
                          Undead Temple gets breached when no longer needed,
                          The Cave Teleporter gets disabled after Hurons path to avoid 
                          spawncamping. And a small delay on the Dungeon doors.

=============================================================================

-=[ Copyright / Permissions / Distribution Information ]=-


Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

