QuickMatch Pre-Release v02
written by mrbond113

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INSTALL:
UMOD Version:  Double-click the UMOD and follow on-screen directions
ZIP Version:  Unzip all the files to your Unreal Tournament System directory

PLAY:
Select "QuickMatch" from the gametype list.  Select the map to use.  
On the Settings tab, select a Frag Gap, the number of frags needed to progress to the next map section.

CREATE:
Create a map as normal, with seperate segments according to taste.
Place the PlayerStarts as normal.  Set the PlayerStart tag (Events >> Tag) to the number of 
	the segment it is in.
Place one "QM_Teleporter" (Teleporter >> QM_Teleporter) per map segment.  Set it's tag to the 
	number of the map segment players will COME FROM (i.e., for segment 0, set the tag to 0)

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NOTES:
The first segment in a map should ALWAYS be 0.
You can re-order the map segments by altering the tag of the QM_Teleporter AND the PlayerStarts.
NEVER have more than one segment with the same number.
DestSeg of a QM_Teleporter is set to -1 by default.  QM_Teleporters with this setting will always
	teleport players to the next map segment in numeric sequence (i.e., if the QM_Teleporter is
	segment 0, it will teleport players to segment 1 PlayerStarts).  You can change this value to
	force teleportation to a different segment.
The last QM_Teleporter in sequence should ALWAYS have DestTag set to 0.  Some overtime conditions will
	cause map segments to repeat, so this setting is a must for QuickMatch to work properly in all
	cases.