DoorFix v1 Manual Install Readme


This is a small non-official patch for ThieveryUT v1.2 which addresses a small glitch
with the bot behavior. It prevents a guard bot from opening a door which has been 
set to be unopenable. This patch is intended to be imported into a map during 
construction by the mapper.

It is NOT designed to be used standalone, and must be only used in Thievery maps.
Use at your own risk.

I have included a small demo map which demonstrates its functionality. There is a single
patrolling guard, which will attempt to go through the gate in the wall. After a few
attempts, he will give up. The gate can only be opened by the lever near the thief
spawn point. 

To install the files, put the DoorFix.u into the unrealtournament\system directory,
and puts the map into the thievery maps directory.

To use this script, enter the line "obj load file=DoorFix package=MyLevel" (without the quotes)
in the command line at the bottom of the UnrealEd window. By doing this, it will include
the script into the level itself and then will not require you to distribute the DoorFix.u file 
along with your level. The new door type will appear in the Add Mover right-click dialog as
ThDoor2. It behaves identically to the original Thievery ThDoor mover, but will block all guard AIs.
Do not include into the EditPackages section of your ThAux.ini, as this is unnessisary if included
into the MyLevel package.

DoorFix v1
By Microwave Oven