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U4e package: new Unreal weapons and other classes designed for both MP and SP action
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***		Code by Holger Huck, all new models by MaxSMoke                  ***
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***Thanks to everyone who helped us win the EarlyBird-MakeSomethingUnrealContest!*** 
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Version 4.0 (needs Unreal version 2.24+)

Beta 4.0 Additions:

!->Everything works in network games now without...serious...problems
!->Exceptions are the pipebombs & spiderbombs; so we took them out of
!->the U4e gametypes in Beta 4.0 - play instead with the 3 new weapons

-> 5 new Playerclasses (Draco,Teddy,MrBig,Henry,Fredtotal)
-> to make them available in network games the server MUST
-> place the line "ServerPackages=U4ePawns" into his Unreal.ini

->LightSword (summon U4e3.LightSword); while not fighting it
  will automatically deflect incoming projectiles
->Chainsaw (summon U4e3.Chainsaw); Altfire spins you around
  damaging anything around you - this doesn't work in network games
->DrunkMissile Launcher (summon U4e3.fourball / U4e.TrueRocketCan);
  very sluggish in network games

additional known bugs:
-> many weapons & effects have bad animations / sluggish performance
   in network games; please report only serious bugs like effects not
   being destroyed at all on the client; Simulations will be better
   in the next release

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Copyright / Permissions
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Everything contained in this zipfile is copyrighted by Holger Huck and Walter Sharrow 1999.

You are NOT allowed to commercially exploit anything contained in this zipfile, i.e. put it on a CD
or any other electronic medium that is sold for money without our explicit
permission!

You MAY distribute this zipfile through any electronic network (internet,FIDO, local BBS etc.),
provided you include this file and leave the archive intact.

You may use U4e in any map without asking permission, but you MUST give us credit.
You may use U4e in any Unreal Multiplayer game.
You may NOT modify this stuff without asking permission.

You may contact us if you want to use parts of U4e in commercial applications,
but don't even think of using U4e code or graphic fragments in commercial
software without a proper contract with us - I'll take a look at every suspicious
function of every UScript based game... 

I'm sure I've forgotten some situation, but whatever you do... just
GIVE US CREDIT.  :)

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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. 
All other trademarks and tradenames are properties of their respective owners.


