This map has +4 as sourcemap.It also has a Freakazoid translocator (credit:(Britton Wesley)) on one of crates above  AMP in the extra corridor.To use it you throw the transslocator disk in goo/slime then use alt-fire and aim at your foe to transport him into the goo/slime a and he will sucide himself unless he manage to get  up. The name DF come from DmDeathFan, a unreal map I thought of using some stuff from it,You hear a fan sound somewhere.The bots that spawns to the flak will try to get up to the sniperrifle and should succeed-the +50 armour keeps them alive.You shouldnt now be able to get up to orignal sniper with jumpboots from behind and not waste them.Bot dont take redeemer.The bots should also now navigate between the 2 crates at shockrifle even thou there is no connection but the use the liftexit  as mean get to the jumpspot but of course the cant reach it// this is intentional eg I always wanted a bot go between those crates)( and a second lift exit with same lifttag above the shield will? make the bot go there eg make a nice circular move - very playerlike)-they take the shock and move next to ...last change are the the orginal access to shiled and imapcthammering bot to Amp is back-the modified access is still in map so bot might not take the regualar path but mostly do. A ambushpoint is now in the middle/roofarea and it has the " old distancewiev-trigger-anyway the  bots reacted to it at one time-not seen that  lately.Colors are chosen random never seen real pink before unless it was made with a triggerlights and has not to with me and taste.                                                                                                                   ----------------------
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