DM-Deck16][g235 is just a random name.History: Thought of connecting flak with the other flak in a "proper" way-done. The midde stuff in the corridor is because it wasto ugly -now there is reason to have bio there..Some unsused rooms was for ghanditeleporter which teleports Bots only but in this map they did tele players also  which is undesired -next reason for ghanditelepoters was to tele bot to redeemer with a delay of maybe 0.5 seconds since the bot did run in a unseen room somewhere for that time before teleing again to same place as other players when they get to redeeemer.Well instead the targetteleporter is moved back  and chainsaw added which "forces" bot(newbie player) to use that weapon and giving you a fair chance (camper) but there are additional ammo behind the teleporter, It's exploding ammo - and yes the where transfered from a map in which they where imported in the proper manner and should work.(with obj load and the mutator not loaded before this in .ini) Anyway the exploding ammo should kill all campers camping the redeemer there. Bugs=tele at redeemer forces bot do some strange jumps or even player sometimes-has "no" clue-it was only moved back and is not near the wall, it might have to do with the parentteleporter since it was moved towards the rocket slighlty to get the bot think they now have a real access to redeemer but since its somewhere very near wall-the game might think you bumped into wall and this transfers through tele.You can edit this map.Last change was to increase the radious on 3 blockalls at shockrifle/amp to prevent player taking a shortcut down.Was a feature but ..no. Last thing is that the exploding rocketammo are not replaced in rocketlauncher-mod but the ripperammo is.                              ---------------------- 
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