================================================================
Title                   : Wrath No More?
Version                 : 1.0
Release Date            : January 10, 2000
Fixes                   : None yet
Filename                : DMFbWrathNoMore.unr
Author                  : Wolfchild (Andy Fabans)
Email Address           : wolfchild@flashcom.net
Web Page                : http://www.unrealengine.com
Description             : Conversion of a map that appeared in Bungie
                          Software's game Marathon Infinity.
Where to get 
this map                : http://www.unrealengine.com, 
                          http://www.planetunreal.com/nalicity
Other levels by author  : DMFbSandsSerif, DMFbE=MCWHAT, DMFbHouseofPain,
                          DMFbBeyondThunderdome, DMFbControlledByGammaLight
Special thanks          : Deviant for letting me test on his server
                          Hobeaux for getting this whole thing started and
                          setting up the Frogblast server (along with MadMex)

================================================================
--- Play Information ---
Game                    : Unreal 2.24 or higher
Level Name              : Wrath No More?
Single Player           : Botmatch
Cooperative             : no
Deathmatch              : yes
Dark Match              : no
Difficulty Settings     : no
New Sounds              : yes
New Graphics            : no
NewUnrealScript         : no
External DLLs           : no
Known bugs              : Of course not.

--- Construction ---
Editor(s) used          : UnrealEd 2.24
Construction Time       : About 4 weeks to get it all wrung out (hey it's my first map)


Installation
------------
DMFbWrathNoMore.unr     : Maps directory
Frogblast.uax           : Sounds directory


Author's Notes
--------------
This map appeared as part of the game Marathon Infinity by Bungie Software.
Along with Sands Serif (Good Looking) this was my favorite Marathon net map.
If you stand under the sqaure yellow thing in the ceiling you will be healed
up to 100 health.  If you can manage to stand there for 5 seconds you will
get superhealth (200 health).  The shield belt appears infrequently on the
little ledge in the wall sort of opposite the water from the heal zone.  To
get there go to the opposite side of the map and lift jump onto the roof from
the lift in the water, then jump across.  Also, in part of the map the
gravity has been tweaked to allow you to jump from the high ledge over to the
ledge where the heal zone is (this was a key strategy in Marathon net play).
To play the signature sound go or shoot over the roof above the heal zone.

--- Frogblast: The Ventcore Project ---
Hobeax at unrealengine.com started this initiative to revive Marathon maps in
Unreal with DmDuality and then his awesome DMRoute66.  Being a Marathon
fanatic myself I have signed on and begun converting Marathon maps as well.
Although the Marathon engine is showing its age, those guys at Bungie (and
later Double Aught) knew how to map - the net play on these old maps is still
incredible with Unreal.

--- What Is "Frogblast The Ventcore"? ---
Bungie Software's original Marathon game their were human civilians who
basically ran around and got in the way.  However as part of the plot of the
game some of the civilians were captured by the aliens and 'assimilated'.
that is, they were converted into kamikazes who would run at you and explode
when they got close.  By the time of Marathon II: Durandal these assimilated
humans could actually speak a few phrases such as, "Don't shoot!", "I'm out
of ammo!", "I love you man!", and the immortal "Frogblast the ventcore!"


Copyright / Permissions
-----------------------
This level is copyrighted by Andrew Fabans 2000. This level is based on one
created by Bungie Software for Marathon.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

MARATHON, MARATHON II: DURANDAL, and MARATHON INFINITY (c) Bungie Software
Products Corporation.  All rights reserved.