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		TH-ThievesDen by Prototyp3
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This zip file includes:
* th-thievesden.unr
* readme.txt

1. Installation
==========

Drag th-thievesden.unr into C:\UnrealTournament\Thievery\th-maps or whatever your UT. That
was hard wasn't it?

2. Overview
========

I was fed up of seeing Thief/Thievery maps full of castles and "Get the item to finish the map/level" objectives. 
Also with the amount of people complaining about being a guard I created a map where this time the Thieves 
do the "guarding", protecting their home territory from a group of guards. Well this doesn't make them guards 
does it, well who cares. 

Thieves win this map if the guards fail to eliminate the thieves. So if guards do nothing the whole game, they lose. 

The guards recently discovered the whereabouts of the thieves den and began digging. This map starts at the 
beginning of the attack.

Guards start at one end of the map and the thieves at the other. A storage room at the guards end provides 
plenty of flares for spotting thieves. Thieves start in a dark room with an automatic door and have a fair amount 
of darkness to hide in, as well as pet spiders who only attack guards - although not enough to prevent a large 
attack. Their den looks very dark but even this does not help them from being concealed. 

Guards can make their way in through two tunnels. Both are dark and protected by spiders at the entrance to 
the thieves entrance. The spiders are friendly towards thieves only. Once the spiders have been eliminated guards 
will be able to take out thieves easily using teamwork. I am hoping this will promote teamwork between guards, 
such as one guard running round with a flare or fire arrow whilst another takes him out. I've also added a bit of loot 
in there for Thief-Match.

Have fun!

kirkthegodoflove@hotmail.com
http://www30.brinkster.com/busterkirk