5/12/00
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Author			: usaar33

Model Names             : Skaarj Trooper, UnrealImale1, UnrealImale2, UnrealImale3, UnrealIfemale1, 				UnrealIfemale2

Email Address           : usaar33@yahoo.com

Webpage			: http://www.geocities.com/usaar33

Model description       : these are all unreal player models (except nali, just get the bonus pack :), with all                         the skins and faces shown when talking.  

Important Info		: This is the model/skin only version of my mod oldskool.  Go to my site to find out 			about it.  Actually, the only thing missing, at the time of writing, are int's to 			activate the other stuff.  		

Additional Credits to   : Lycos V., did this in the beginning and I used your text file format (which is 			polycount's.  Epic and Digital Extremes; for making the game and models.
			REAL CTF (http://www.planetunreal.com/realctf)  Thankz for letting me use your skinz, 			guys!!!  Very nice of you... This package wouldn't be the same without them....

How to use Custom skins : Because of the NEW format I'm using in this version, you simply need to COPY them 			into the proper directories (INT to \system and UTX to \textures).  WARNING: if 			your TEXTURE detail (not skin) is set to medium or high, the skins will be set to this. 			To FIX: A) set world texture detail to high or B) open the UTX, select each skin... 			goto properties...and under quality change lodset_world to lodset_skin.  This quality 			issue IS one of the main reasons I had to give skins that were already on the UT CD.  			However, team colors will revert to default.  For info about this, please read the 			following section called Team Skins.  The HUD face will also show up as default.  To 			stop this, take a sceenshot of the face and to put it in the UTX read the following:

Skinners		: For the UTX it works like this:  Main skin (no colors) is the whole name (thats 			right, whatever you want your skin to be called is the name in the UTX.
			Team colors are the first 4 letters then 1 then t_(number) HUD faces are the first 4 			letters, then 5.  should the whole name be under 4 letters, like ASH, simply add ones 			for the talktextures and team colors to make it work (i.e. ash15).
			For the INT, ONLY include the main skin (not faces or team colors).

Miscellanous:		GOTO unreality.org/painfuldetail to download the SECRET unreal skins... Also, you can 			get other UNREAL I skins there, along with www.planetunreal.com/houseofstyle
				

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* Play Information *

New Sounds             : Not new, but unless you have Unreal, you might not have heard them before...... :)
Team Skins             : This section is very complicated so lets get to the basics... NEW team skins are 			found under the skins under following models:

			Sktropper:	3 different skins w/ same  red and blue colors.  Only those colors...
			Male 1: 	Kurgan, Carter (red & blue only)
			Male 2:		Ash, Gibed (red & blue only)
			Male 3: 	Dante, Bane (R&B), Gibbed (R&B)
			Female 1: 	Gina, Raquel (Red only)
			Female 2: 	Sonya, Katryn (Red & blue, personally my favorite skins), Gibbed (R&B)

			Yet, these aren't the only team colors available.  Certain skins are preset in the 			oldskool.ini (created when you first run) will not change to the defaults, even if the 			team color is nonexistant. All other colors revert back to the defaults for that skin.  			I bet you want to know which ones they are so here's the list:
			
			Male 1:  	Gibbed-Red,	Carter-Gold (red and blue have their own skin, too)
			Male 2:	 	Ivan-Blue,	Kristoph-Green
			Male 3:	 	Dregore-Green,	Krige-Blue
			Female 1:	Gibbed-Red, 	Drace-Blue, Nikita-blue, Raquel-blue (red has its own)
			Female 2:	Katryn-Green  (red and blue have their own skins)
			SkTrooper:	Officer-Red	Sniper-Blue

			Now I relize many of you might want to add more or change these... Here is how to:
			Open up the oldskool.ini file in your system directory.  Now find where it says 			[oldskool.skinsetclass]
			This should be at the top...
			Now underneath your see 
			skinbackup=
			Leave this alone!!!
			What you are looking for (right underneath is the Skins[0] line.  Too add a skin scroll 			down to the first open line (should be Skins[14]=) and first add the package that the 			skin you want to add is in and a period afterward.  Afterward, put in the first 4 			letters of the skin (if it is under 4 letters add 1's until it is.  Now add 1T_ 			afterward.  Now add the letter corresponding to the team color you want not to change
			Here's the key:
			0=red
			1=blue
			2=green
			3=yellow
			That's it!! But remember, it IS case sensitive... :)
			You can have multiple colors under one skin, if you desire.
			You can also edit or even DELETE the presets to fit your needs.
			
			Remember, any skin without a color in the UTX or the oldskool.ini will reset to the 			model's default team colors!!!!!!
			
			
Weapon Display Support : YES (and now every animation is there! No standing corpses or sliding freaks like the 			Q2 conversions.)  This also means the flag shows.....

* Construction *

Skin Count              : Individual Skins (under player setup): 		25
			  Including Team colors (unique ones, that is):		60
			  All this plus Talktextures (thus, all in UTX):	85
			  And you wondered why the download was so big :)
			
Editor used             : UnrealEd (what else), Paintbrush (faces), LView Pro (faces)
Known Bugs              : No Player Setup animation.  I'm working on this, but its messing up in Milkshape :(
			  You might also get some missing animation errors in the unrealtournament.log, but 			  these are unnoticable in the game.
Build/Animation time    : Well...its really the coding, but it has taken far to much time anyway.....

* How to use this model *

Run the included umod, and setup players and bots!!!!! 

* Copyright / Permissions *

Unreal and Unreal Tournament are copyrights of Epic Megagames, Digital Extremes, and GT Interactive.
The textures and models activated by this umod are also owned and created by Epic Megagames.  The skins with only red and blue colors were made by the REAL CTF team (http://www.planetunreal.com/realctf)... THANKS for letting me use them guys!!!!!  Its a great mod...GET their maps!!
UsAaR33 has absolutely no control over what is done with this, but chances are if you try to sell these, Epic will sue you :).  Also, don't seperate this file and give credit to UsAaR33 if you add these to your site, CD's, etc.
OMG!!!  You are so BORED you read this far (or did you skip the team skin part?)
