The mesh and 'Binky' textures are copyright 2002 by Roger 'Rog[666]' Bacon.

You are hereby granted permission to use and distribute these items so long as they are distributed together and in an unmodified format.
January 4, 2003
================================================================

Model Name              : Binky

installation directory  : Installation s carried out by the UMOD, but if you need to check...
			  binky.u, binkyskins.u, bkugrrl.u (and ditto for .int) go in
			  your ut/system folder

			  The following lines sould have been added to your UnrealTournament.ini file
			  ServerPackages=binky
			  ServerPackages=binkyskins
			  ServerPackages=bkugrrl

			  YOU MUST HAVE AMS INSTALLED AS WELL!

Author                  : Roger 'Rog[666]' Bacon - mesh and 'Binky' Skin
			  Arya Stirling - Panzermime skin
			  Kurtis 'KMan' Smith - Lady Justice skin
			  Jon 'Burnt Kona' Murphy - rigging, animation and compiling
			  Sue 'NYGrrrl' Blue - Sounds

Email Address           : burntkona@polycount.com

Website URL		: Burnt Kona - http://www.planetquake.com/polycount/cottages/bk-coffeehouse/
			  KMan - http://www.planetquake.com/polycount/cottages/kman/
			  NYGrrl - http://www.nettrash.com/users/nygrrrl/index2.htm

Model description       : Rog's original pimp post (December 4 2000!)-

			  "new model on the go already, and poor crusader isnt even out the door yet!
			  see whatcha think. 

 			  shes basically a remade abbey model (more polys, better shape) for UT and q3 again.
			  and a wee sniff of medium poly modelling. (i was curious)
			  not too fantastic a design but the shape came out well."

			  Way back at the begining of 2001, Roger was working on a Q3 and UT player model
			  to follow up his Abbey Chase and Crusader projects, and I offered a helping hand
			  in getting the UT version sorted. Time passed, and Rog drifted away from the ppm
			  scene, which kinda left me to inherit the Q3 version. I was doing the UT version
			  in little chunks, usually at lunchtime, as a lot of time was getting eaten up with
			  the Unreal Fortress modification. I got quite a lot of slack-time at the begining
			  of 2002, so I got set into getting my head around doing Q3 models.

			  I managed to get a few other skinners interested in contributing some work (again!)
			  including Arya, who also offered to do sounds. Sadly, Arya left us all before she
			  could see her work released, so this model does have a dedication to her.

			  Anyway, between Rog moving around Europe, and myself fliting between employments,
			  file corruptions and such, Binky is done.

Thanks to               : Rog for letting me put his mesh into the public's hands.
			  Rage, for giving me soooooo much spare time to clear these projects :(
			  Rogue13 and the polycount crew for running a great site.

================================================================
* Play Information *

New Sounds              : Yes, a new female voicepack
Number of Skins		: 3 skin sets, 1 face each
Team Skins              : YES for the default and Panzermime, none for Justice

* Construction *

Poly Count              : 928 Polygons
Vert Count              : 479 Vertices
Skin Count              : 3 skins, 2 with team colour support

Base info               : Only Rog really knows, although I guess a bit of Abbey is in her.

Software used           : 3DS MAX R4
                          Adobe Photoshop v7

Build/Animation time    : Waaaaaayyyyyyyy to long!!!

KNown bugs/issues	: A corruption in some of the base files (which meant going back and re-animating from scratch,
			  has caused some weirdneww in the rigging, so the bum sags and hips pinch on some animations.
			  I couldn't face re-rigging her again!

* How to use this model *

Run the UMOD

* Copyright / Permissions *

QUAKE(R) and QUAKE II(R) and QUAKE III(R) are registered trademarks of
id Software, Inc.

The mesh and 'Binky' textures are copyright 2002 by Roger 'Rog[666]' Bacon.

You are hereby granted permission to use and distribute these items so long as they are distributed together and in an unmodified format.