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Rahnem's Builder Brushes Version 1.0 
Read Me
April 8, 2001
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Thank you for downloading my first attempt at Building
custom brushes. In fact this is my first attempt a editing 
Unreal Script. If you find any bugs please report them to 
rahnem@ozunreal.com so they may be rectified.

This pack should work with any version of UnrealEd 2 for 
UT. It should also work for many Unreal Engine games which 
have the second version of the Editor, for instance 
UndEd 2 for Clive Barker's Undying (tm). However, I will 
only give support for UT with patch 432 or greater at the 
moment. This is simply because it is the only version
of UnrealEd with the drop down button selection on the
sidebar. 

If you have any comment, suggestion or idea for new
builder brushes, please don't hesitate to e-mail me.
Any extra documentation, updates, new versions for this will
be made available at:
 
http://www.ozunreal.com/rahnem/brushbuilders

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Installation
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Umod Installation:
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Double click the RahnemBrushBuilder.umod file after 
extracting from the RahnemBrushBuilder-UMOD.zip archive. 
Fill out the required prompts and installation will begin.

Manual Zip Installation:
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Extract contents of the RahnemBrushBuilder-ZIP.zip and 
place the file in the following locations inside your
Unreal Tournament directory:

	Place "RahnemBrushBuilders.u" in ..\System\
	Place "BBLandscape.bmp" in ..\System\editorres\
	Place "RahnemBrushBuilders.txt" in ..\System\Help\
	
Add the following line to your unrealtournamnt.ini at the
end of the [Editor.EditorEngine] section, after all other
'EditPackages' lines.

	EditPackages=RahnemBrushBuilders
	
Will Any further documentation on installation will be made
available at my website.

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Usage
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All brush builders will work exactly the same as the native
brush builders included with UnrealEd 2. Left clicking on
the icon builds the brush, right click brings the up 
brush's parameters window. Information on individual brush 
builders will follow.

Landscape Builder:
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I make this to replace the native Terrain Brush Builder
that comes with UnrealEd 2. Although the Terrain brush 
stops the user from vertex editing surfaces out of coplanar 
alignment by completely tessellating the entire brush, I 
found it to be more trouble than it was worth. The main 
problem being that all vertices on the outer edge are very 
restricted, almost to the point where they can only be
in horizontal alignment with each other. Otherwise the 
editor would..."crash faster than the concord"..as Plutonic 
would say or create the biggest BSP holes you have ever 
seen. The Landscape editor essentially eliminates this 
problem. You can still crash it, however it is much less 
restrictive.

I got the idea for the Landscape Builder Brush from the 
maps that come with Clive Barker's Undying (tm). The 
Landscape brush builder basically creates the same type of 
brush as in Undying. However I also increased it 
functionality! You can now change the number of vertices on
the walls of the brush! By changing the "Terrain" option to 
False you can even tessellate the top of the brush to create 
realistic caverns, caves, tunnels and many other natural
features! Great for those of us who don't own and can't 
afford a 3D modelling program.

Options:

These options are accessible when right clicking. 

	Height:          ( Default - 256 )
	Changes the Height of the brush.
	
	Width:           ( Default - 256 )
	Changes the Width of the brush.
	
	Breadth:         ( Default - 512 )
	Changes the Breadth of the brush.
	
	WidthSegments:   ( Default - 4 )
	Changes the number of times the brush is split along
	the x axis.
	
	BreadthSegments: ( Default - 2 )
	Changes the number of times the brush is split along
	the y axis.
	
	DepthSegments:   ( Default - 1 )
	Changes the number of times the brush is split along
	the z axis.
	
	GroupName:       ( Default - Landscape )
	Assign the brush a group name.
	
	Terrain:         ( Default - True )
	If set to false the top of the brush will be tessellated
	to mirror the floor.
	
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Acknowledgements
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It should be noted that this code was built using the 
Terrain Builder Brush code as a base. However I believe 
enough changes were made for it to be a useful release. I 
should thank the person who wrote the code, whoever that 
may be. 

The guys who made Undying for inspiring me to make the
pack through their own work. Undying was what I initially 
make this pack for and a really kick ass Unreal Engine
game.

>> http://undying.ea.com <<

I should give Tarquin a mention. Although I have never 
communicated with him I used his brush builder pack as a 
template for my own. If liked this pack you should most
definitely get his as well. 

>> http://www.crosswinds.net/~tarquinut <<

Everyone over at Ozunreal.com for all their support, 
especially to Harmonics for keeping the dream alive.

>> http://www.ozunreal.com <<

Last but sure as hell not least - Epic for making Unreal 
Tournament, more importantly the C++ revision UnrealEd.
Without it I could not make this pack in the first place.
You guys rule!

>> http://www.epicgames.com <<

Family, friends ...

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Disclaimer and Legality
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I, Peter Respondek, take no responsibility for any damage
cause by this pack. Install and use at your own risk.

This code is not copyright to me so feel free to rip it 
apart and expand or improve it. Just please give me a
mention if you release something as a courtesy.

This pack is not to be used for any commercial reason or
purpose without ask my consent first.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights 
Reserved. Distributed by GT Software, Inc. under license. 
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are 
registered trademarks of Epic Megagames, Inc. 

All other trademarks are copyright of their respective
owners.

