Build Log
  

Build started: Project: d3d10drv, Configuration: Rune Release|Win32

Command Lines
  
Creating temporary file "d:\d3d10drv\d3d10drv\Rune Release\RSP00001C14002624.rsp" with contents
[
/Ox /GL /I "../games/Rune/engine/inc" /I "../games/Rune/core/inc" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "D3D10DRV_EXPORTS" /D "RUNE" /D "NDEBUG" /D "_REALLY_WANT_DEBUG" /D "_WINDLL" /D "_UNICODE" /D "UNICODE" /GF /FD /EHsc /MD /Zp4 /GS- /arch:SSE2 /fp:fast /Zc:wchar_t- /GR- /Fo"Rune Release\\" /Fd"Rune Release\vc90.pdb" /W3 /c /TP .\texconversion.cpp

.\d3d10drv.cpp

.\d3d.cpp
]
Creating command line "cl.exe @"d:\d3d10drv\d3d10drv\Rune Release\RSP00001C14002624.rsp" /nologo /errorReport:prompt"
Creating command line "rc.exe /d "_UNICODE" /d "UNICODE" /fo"Rune Release/res.res" .\res.rc"
Creating temporary file "d:\d3d10drv\d3d10drv\Rune Release\RSP00001D14002624.rsp" with contents
[
/OUT:"D:\d3d10drv\\_work\Rune Release\d3d10drv.dll" /INCREMENTAL:NO /DLL /MANIFEST /MANIFESTFILE:"Rune Release\d3d10drv.dll.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"D:\d3d10drv\_work\Rune Release\d3d10drv.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /LTCG /DYNAMICBASE /NXCOMPAT /MACHINE:X86 d3d10.lib d3dx10.lib dxgi.lib ../games/Rune/engine/lib/engine.lib ../games/Rune/core/lib/core.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\Rune Release\d3d.obj"

".\Rune Release\d3d10drv.obj"

".\Rune Release\texconversion.obj"

".\Rune Release\res.res"
]
Creating command line "link.exe @"d:\d3d10drv\d3d10drv\Rune Release\RSP00001D14002624.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "d:\d3d10drv\d3d10drv\Rune Release\RSP00001E14002624.rsp" with contents
[
/outputresource:"..\_work\Rune Release\d3d10drv.dll;#2" /manifest

".\Rune Release\d3d10drv.dll.intermediate.manifest"
]
Creating command line "mt.exe @"d:\d3d10drv\d3d10drv\Rune Release\RSP00001E14002624.rsp" /nologo"
Creating temporary file "d:\d3d10drv\d3d10drv\Rune Release\BAT00001F14002624.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\Rune Release\mt.dep"
]
Creating command line """d:\d3d10drv\d3d10drv\Rune Release\BAT00001F14002624.bat"""
Creating temporary file "d:\d3d10drv\d3d10drv\Rune Release\BAT00002014002624.bat" with contents
[
@echo off

copy "d:\d3d10drv\d3d10drv\*.fx" "D:\Rune\system"

copy "d:\d3d10drv\d3d10drv\*.fxh" "D:\Rune\system"

copy "d:\d3d10drv\_work\Rune Release\d3d10drv.dll " "D:\Rune\system"



mkdir "D:\d3d10drv\\packages\Rune"

copy "d:\d3d10drv\d3d10drv\*.fx" "D:\d3d10drv\\packages\Rune"

copy "d:\d3d10drv\d3d10drv\*.fxh" "D:\d3d10drv\\packages\Rune"

copy "d:\d3d10drv\d3d10drv\\d3d10drv.int" "D:\d3d10drv\\packages\Rune"

copy "d:\d3d10drv\_work\Rune Release\d3d10drv.dll"  "D:\d3d10drv\\packages\Rune"



if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Performing Post-Build Event..."

exit 1

:VCEnd
]
Creating command line """d:\d3d10drv\d3d10drv\Rune Release\BAT00002014002624.bat"""
Output Window
  
Compiling...
texconversion.cpp
d3d10drv.cpp
d3d.cpp
Compiling resources...
Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
Copyright (C) Microsoft Corporation.  All rights reserved.
Linking...
   Creating library D:\d3d10drv\\_work\Rune Release\d3d10drv.lib and object D:\d3d10drv\\_work\Rune Release\d3d10drv.exp
Generating code
Finished generating code
Embedding manifest...
Performing Post-Build Event...
d:\d3d10drv\d3d10drv\unreal.fx
        1 file(s) copied.
d:\d3d10drv\d3d10drv\unreal.fxh
        1 file(s) copied.
        1 file(s) copied.
A subdirectory or file D:\d3d10drv\\packages\Rune already exists.
d:\d3d10drv\d3d10drv\unreal.fx
        1 file(s) copied.
d:\d3d10drv\d3d10drv\unreal.fxh
        1 file(s) copied.
        1 file(s) copied.
        1 file(s) copied.
Results
  
Build log was saved at "file://d:\d3d10drv\d3d10drv\Rune Release\BuildLog.htm"
d3d10drv - 0 error(s), 0 warning(s)